Iconic PlayStation hacker and homebrew developer Andy ‘TheFlow0’ Nguyen has abandoned the ongoing PS5 Linux project due to the rise of AI vibe-coders in open-source spaces.
Nguyen, who famously created the first kernel exploit for the PlayStation Vita, has spent over a decade creating exploits and homebrew for PlayStation systems. As one of the leaders behind the ongoing PS5 Linux project, which brought modern PC gaming to the console, the developer was also bringing the full Linux OS experience to Sony’s PS5 with miraculous results.
In an update on social media, the modder announced that they would be “stepping away from the PS5 scene” as well as ending their work on PS5 Linux. “After pouring my heart and months of my life into it, including plans to finish PS5 Pro support and release in 2027, it’s all down the sink,” they said.
Nguyen, like many other homebrew developers recently, explained that they are ending the project due to the rise of AI vibe-coders in open-source spaces. Recently, brilliant PlayStation 3 emulator RPCS3 announced a ban on vibe coding participants due to the fact that vibe-coders in open-source spaces are submitting code that they do not actually understand.
In Nguyen’s words, “the scene used to be a group of highly talented researchers, but now it is just a bunch of noobs using LLMs and writing hacks they don’t even understand”. Additionally, it seems that vibe-coders, or “slop kiddies” as the modder dubbed them, used AI to detect a bug that they were using to crack consoles, and reported it to Sony for a bounty.
“Slop kiddies found the only hypervisor bug left, which I had also found a while ago, and decided to report to Sony,” the modder said on social media. “I asked them to at least wait for GTA 6 to come out so that people would have the opportunity to legally purchase the game and also enjoy linux. They agreed to wait, but not a day passed and they decided to waste it instead.”
With this in mind, it seems that the progress on PS5 Linux for consoles on newer OS versions may have been ruined by the reporting of this bug. This means that the last version of PS5 Linux to be helmed by the modder is the currently available Version 2.5 which supports PS5 Phat and Slim console running 3.00-7.61 firmwares.
Yeah, I can't imagine being an open source developer for a popular program these days. They get absolutely flooded with slop, constantly. I wouldn't be surprised if it somehow makes open source die, or at least go into the shadows.
I wouldn't be surprised if that's the goal.
To be honest though, it's not gonna happen. It may kill GitHub eventually, but AI slop isn't really much of a problem on platforms that don't actively promote and sell it (e.g. Codeberg/Forgejo).
Devs will just migrate their projects off of GH; some already have. FOSS is too strong a movement to be killed by the corporate bullshit machine.
Personally the faster github dies, the better.
Don’t forget they’re also taking our hardware and making it so expensive that the only viable option for most people will be a tablet with 4GB ram and 128GB storage.
“Don’t worry! You can save all your important documents and play all your favorite games on the cloud! Just look at our security certified App Store!”
They don’t ever want us to see source code again.
There's the other side too, though.
People who never had the time to maintain the projects they created ages ago, because the projects make little to no money in donations so they have full time jobs. Some of them have resorted to LLMs because nobody else is stepping up (and can you even trust randos to take over stewardship of your project? Remember Jia Tan!) and now catch hate for that, when previously they caught hate for not getting enough done.
I previously never made any of my projects open source because I just wouldn't have time to maintain them anyway. Now I could ease the workload with AI, but I'd rather not deal with either end of the AI issue: I don't want people sending random ass pull requests and bug reports that clearly haven't been reviewed by a human that knows what's up, and I don't want to catch a bunch of hate for using LLMs myself. Not a big loss for the open source community either way, the things I've created are fairly niche tools that you can just pay to get proprietary alternatives that would usually work better, having been in development for longer, by larger teams. Most people won't need them at all though.