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[-] vividspecter@aussie.zone 42 points 2 days ago
  • Vulkan = main graphical API used on Linux
  • OpenGL = old graphical API
  • Zink = used to translate OpenGL into Vulkan, so only one API needs to be supported natively

Benefits: ease maintenance burden and gain support of Vulkan layers and utilities with OpenGL apps

Downsides: Performance in theory, but probably minimal difference in the case of the hardware Valve is using

[-] paraphrand@lemmy.world 12 points 2 days ago

Old Graphics Layer. OGL.

Man, makes me feel old too.

[-] Canadian_Cabinet@lemmy.ca 2 points 2 days ago

I thought valve was using dvxk to translate opengl to vulkan? At least with proton they are

[-] unexposedhazard@discuss.tchncs.de 14 points 2 days ago

Its DXVK and its for translating DX (DirectX used on windows) into VK (Vulkan) so not for OpenGL nope.

https://en.wikipedia.org/wiki/DXVK

this post was submitted on 18 Sep 2026
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