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submitted 3 days ago* (last edited 3 days ago) by HiroK@lemmy.world to c/games@lemmy.world
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[-] RightHandOfIkaros@lemmy.world 17 points 3 days ago

Ok but this project is open source. Anyone can go through the code to check for whatever they want. Sure, it might take a while, but it's still publicly readable. For a game as high profile as Bloodborne is, its pretty unlikely that there isn't about a hundred people combing through this one with a fine-tooth comb right now.

You'd have to be pretty stupid to try to sneak malware into open source code, have it hosted on GitHub, and push it live, like, you're definitely getting caught by someone if you try that, right? I mean, I think I remember hearing that it happened a few times before, but I also remember that it was caught pretty quickly and corrected. Don't remember if there was law enforcement involved or anything though.

[-] jtrek@startrek.website 17 points 3 days ago

Anyone can go through the code. And maybe find things, if they're not too subtle and not successfully obfuscated. But not everyone will.

I feel like a malicious actor could hit a big pay day with a popular thing like Bloodborne, before people found the malice. There's plenty of malware posing as game cracks out there, and it's only easier to do that with AI tooling.

But aside from that, AI code can have confidentially incorrect code that has unwanted consequences.

Code review is difficult.

[-] SolSerkonos@piefed.social 14 points 3 days ago

That's totally a thing people do. You can hide code in open source projects. You're either hoping nobody cares enough to check, or you hope people don't listen after someone checks and finds it. And even if people do find it, that is going to take some amount of time. During which, people are downloading it. And when caught, what do they lose? It's not like this is an established user with a reputation.

this post was submitted on 17 Oct 2026
390 points (91.1% liked)

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