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submitted 3 days ago by ducktumn@lemmy.zip to c/opensource@lemmy.ml

Can't escape AI slop projects from meat proxies man. Every single open source project smells like Claude Code recently. Sad times.

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[-] beyond@linkage.ds8.zone 111 points 3 days ago

I wonder how the rustaceans feel about their language being associated with slop.

[-] SorteKanin@feddit.dk 27 points 2 days ago* (last edited 2 days ago)

I'm a professional software engineer writing Rust for many years now.

Honestly, I am very happy that AI is using Rust. Much better that AI uses Rust than Python! If you think AI written Rust is bad, you have no idea how sloppy AI written Python is.

Rust is a great language. Turns out the same stuff that makes it great for humans also makes it great for agents. This is not a bad thing, this is a win-win.

Historically, Rust's biggest disadvantage has been how hard the language is to write and how much you sometimes need to fight the compiler. This disadvantage is quite effectively mitigated by AI, since you can let the AI fight the compiler and write most of the code. So you get all the advantages that Rust brings with basically none of the downsides.

I'm just happy that Rust was invented before LLMs. If Rust did not exist before LLMs, the code the AIs would be writing would be a lot worse.

Hope that answers it.

[-] SlimePirate@lemmy.dbzer0.com 85 points 3 days ago

It just shows how safe the language is, LLMs have to rely on Rust to prevent all the memory bugs. Same for proof assistants

[-] Ephera@lemmy.ml 50 points 3 days ago

Yeah, it's qualities that are useful for humans, too, like frontloading all the errors to compile time + good compiler error messages.

Like, I'm annoyed that people will be irrational about it, much like they associate Rust with rewrites in permissive licenses, even though it is just a tool. It entirely depends on how you use the tool.
But irrational people gonna irrational. Not much you can do about that...

[-] Carl@anarchist.nexus 55 points 3 days ago

Probably the same way Unity feels about their game engine being associated with awful low budget shovelware games. The game engine was popular with low budget games because you can use the engine for free… But you have to display the “Made with Unity” splash screen for a few seconds as your game boots up. And notably, you can pay a licensing fee to remove that splash screen requirement. Basically the drug dealer special: Get the newbie game devs familiar with the engine for free, then charge the publishers to use the engine that their employees all already know.

The issue (which Unity didn’t initially foresee when they wrote their licensing terms) is that all of the shovelware games used Unity for free, and all of them had the big “Made with Unity” splash. So Unity very quickly became associated with super low effort shovelware games.

[-] veniasilente@lemmy.dbzer0.com 2 points 2 days ago

They probably love it?

this post was submitted on 06 Nov 2026
623 points (92.8% liked)

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