I thought the defining feature of "Souls-like" games was more about the difficulty of said hacking and slashing, and heavy punishment for mistakes.
But it also has to have tight controls. Failure has to be the player's fault. That's the defining characteristic.
Failure has to be the player’s fault.
I was going to say "they have to have low random factors" but I realized that's the same thing. Dying to a random crit in a souls-like would be infuriating
Humor, jokes, memes about TTRPGs
I thought the defining feature of "Souls-like" games was more about the difficulty of said hacking and slashing, and heavy punishment for mistakes.
But it also has to have tight controls. Failure has to be the player's fault. That's the defining characteristic.
I was going to say "they have to have low random factors" but I realized that's the same thing. Dying to a random crit in a souls-like would be infuriating