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this post was submitted on 08 Nov 2026
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I just tried it. While I respect the art and the dialog was entertaining, I don't think it fits the "modern feel and polished experience" OP is looking for. I almost completely gave up on it until I found the d-pad option and it really requires 2 handed play.
I agree a half finished game isn't what OP is looking for, and a lot of the gameplay (especially later) revolves around finding your way through what are effectively mazes.
I play it one handed though. It's turn based combat and when out of combat you just put your finger on the screen and it walks towards it? I didn't even know a d-pad option existed ๐
The Fight button (I think?) was on the far upper left. So I had to move my lazy left hand AAAALL the way to my phone!
I just had to go back and check we were talking about the same game. There's no fight button in the default control scheme, you just bump into the thing you want to fight, then a popup shows in the middle of the screen to start the fight.
Ah, I didn't realize I could just keep bumping into them. I was looking at this Attack button thinking I had to tap that.
Oh that button! That shows after a battle has started. You can tap anywhere! Just tap tap tap on the screen and and long as it's not a button you're tapping on then it will attack.
Yeah. I am idiot.
Yeah, fair, The controls are a bit clumsy. I would argue that the story is quite polished though. Having a story-driven game like this is rather rare for open-source games.