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submitted 3 days ago by alessandro@lemmy.ca to c/pcgaming@lemmy.ca
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[-] aks_@pawb.social 11 points 1 day ago

Software rendering is back on the menu folks

[-] cyberpunk007@lemmy.ca 2 points 1 day ago
[-] aks_@pawb.social 2 points 1 day ago

Using CPU to render graphics as we did back in the day when graphics accelerators were a luxury. Seems we are going back to that

[-] cyberpunk007@lemmy.ca 1 points 1 day ago

Oh that rings a bell now. Some games I remember you could switch between software and OpenGL or something

[-] aks_@pawb.social 1 points 1 day ago

Yup, Tomb Raider 1 comes to mind. I actually really like the software rendering look. Crunchy pixelated goodness.

When everything is not so high-def, your mind starts filling in the gaps, at least in my experience. Makes games more memorable to me that way.

[-] cyberpunk007@lemmy.ca 2 points 1 day ago

I think half life had this too. I think I remember flipping between this in counter strike not knowing what was better or worse back then lol.

this post was submitted on 07 Nov 2026
365 points (97.4% liked)

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