this post was submitted on 08 Dec 2023
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They would have just abandoned the game if they didn't respect the player base. I'm really interested why you have such a hate boner for hello games, I say this as someone who does not enjoy nms but respect that they kept trying to improve it over rhe years.
So many big game studios in the last 10 years (i.e. Activision, ea) have just shit all over the fans then wait a year and do it all over again. It's really hard to hate a small dev team that at least is trying.
EA, Activision, Ubisoft... their BS is on another level entirely and I generally don't play their games because if it.
For NMS / Hello Games it's more that I really want to like the game but find it immensely frustrating that after years and years of updates, they still haven't fixed some of the most basic elements.
Like when your character sprints, the tiniest bump in terrain cancels the sprinting. This even happens in the Nexus where it looks like flat ground. Why?
Again for the alien languages... there's no dictionary in this universe? I'm supposed to believe interstellar travel is commonplace, but they don't have an app to translate the 3 ubiquitous languages? I have a device in my hand right now that can do that.
Space combat still isn't balanced. If you alternate between the phase beam with the shield absorb upgrade and any other weapon, you can basically wear down any threat and win.
What has actually been improved about the core game of NMS? People keep telling me that in vague terms without saying what specifically was improved. I know the inventory system is better (but still kind of a mess IMO), but what else? Don't say multiplayer because they promised that at the beginning.
Fair enough on all of your points, it sounds like you've played more nms than I have. I do agree with you about the core game being somewhat flawed, I get bored very quickly trying to play it. I get the feeling this game just isn't for people like us, but without a doubt they're doing something right for their player base