this post was submitted on 22 Dec 2023
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Gaming

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[–] PonyOfWar@pawb.social 18 points 11 months ago (1 children)

What made BG3 "antiquated" to you? Just the nature of it being a cRPG? I thought it had some really good modern game design.

[–] djsoren19@yiffit.net 6 points 11 months ago (2 children)

To me, it fell into the same trap basically every cRPG falls into; late game combat is a chore. Once the number of enemies and skills you have to juggle gets high enough, you can't realistically use real-time on the harder fights, but you can run into so many enemies that turn-based takes forever.

I don't even really mean that as a criticism of Larian, since nobody else ever managed to fix that issue either. It's a big reason why the genre died off for so long.

[–] ampersandrew@kbin.social 12 points 11 months ago

Real-time isn't an option at all in BG3, and RTWP always felt messy to me anyway, even as I'm now playing Pillars of Eternity. Especially in a lot of those old Infinity Engine games, it felt like it incentivized devs to add more trash mobs, as opposed to paying closer attention to pacing and encounter design.