this post was submitted on 22 Dec 2023
36 points (97.4% liked)

Gaming

30571 readers
436 users here now

From video gaming to card games and stuff in between, if it's gaming you can probably discuss it here!

Please Note: Gaming memes are permitted to be posted on Meme Mondays, but will otherwise be removed in an effort to allow other discussions to take place.

See also Gaming's sister community Tabletop Gaming.


This community's icon was made by Aaron Schneider, under the CC-BY-NC-SA 4.0 license.

founded 2 years ago
MODERATORS
all 50 comments
sorted by: hot top controversial new old
[–] djsoren19@yiffit.net 33 points 11 months ago* (last edited 11 months ago) (3 children)

No, not even remotely. The biggest game of the year was an antiquated cRPG, followed by a bunch of sequels and remakes. The industry as a whole has been rocked with scandal after scandal, with the most recent being the large, widespread Christmas layoffs. Innovative gameplay is now something that completely eludes AAA studios, who only seem to know how to regurgitate trends popularized by better games.

2023 was another shite year for gaming, and rewarding it with brain-dead articles like this is why 2024 probably won't be any better.

[–] ampersandrew@kbin.social 31 points 11 months ago (2 children)

"Antiquated" is certainly not a word I've heard anyone describe BG3 with until now. Personally, this is the first year in a long time that AAA has spoken to me, because they haven't been catering to me much for the past number of years.

[–] djsoren19@yiffit.net 8 points 11 months ago (5 children)

I mean, Larian isn't even a AAA studio. They're still technically an independent studio, though with the success and polish of Divinity I think most would have considered them AA even before BG:3. Also you'd need a lot of evidence to convince me that any cRPG isn't a product of antiquated design, there's a reason the genre completely died off. From my experience playing it, even Larian couldn't figure out how to make combat with 20+ enemies feel fun, a problem nearly every cRPG has had for years.

[–] ampersandrew@kbin.social 15 points 11 months ago (2 children)

I'd consider them a AAA studio, at least at this point. BG3 had a budget of $100M, a team of 400 people, and if I remember correctly, a 30% stake from Tencent. I think they count now.

As for antiquated, they added emergent design elements on top of a solid CRPG foundation and married that with a level of production value that we typically associate with RPGs that had to tone down their RPG systems, like Mass Effect or Cyberpunk, which is why I'm having a hard time meeting you on that word. If I was going to assign reasons to why CRPGs died off (only for about 10 years at that), I'd say it was because people were chasing that production value, but the audience still hungered for the depth that their predecessors offered. I had a ton of fun in the BG3 combat encounters with 20+ enemies. I love XCOM, and I thought BG3's combat encounters were more fun than anything I played in XCOM.

[–] Vodulas@beehaw.org 6 points 11 months ago (1 children)

I'd even say the genre never died, just became a little more niche. I think the ARPG kind of dominated there for a bit, but CRPGs still existed. The time between Baldur's Gate 2 and Dragon Age: Origins was only 9 years. There were several games between those games that I quite enjoyed (Arcanum, Fallout Tactics, Icewind Dale, Neverwinter Nights 1 and 2, and more). I realize that wasn't your argument at all, just wanted to add a little more weight to what you were getting across

[–] ampersandrew@kbin.social 2 points 11 months ago (1 children)

I haven't played DA:O to know if it counted, but I do know it was at least trying to tap into that lineage a bit. I was mostly going from NWN/KOTOR-ish to the Kickstarter boom that birthed Shadowrun, Wasteland, and Torment successors, among others.

[–] Vodulas@beehaw.org 3 points 11 months ago

DA:O was touted as the spiritual successor to BG2 at the time, so totally was. And yeah, there was a little lull, but there were still games in there.

[–] Montagge@kbin.social 5 points 11 months ago

30% stake from Tencent

Gross

[–] Vodulas@beehaw.org 9 points 11 months ago

The genre didn't die off though. It may have become a niche, but died isn't the right description. Not saying that means you should like it, just that it has been in the background for a very long time.

[–] finishsneezing@discuss.tchncs.de 4 points 11 months ago

Not saying you‘re wrong, but your arguments are weird. cRPGs are obviously not dead, and I‘ve encountered a group of more than 10 enemies maybe a handful of times. And, subjectively, that was fun.

[–] Montagge@kbin.social 2 points 11 months ago

I would call either Divinity game polished

[–] t3rmit3@beehaw.org 4 points 11 months ago

I didn't really see anything in BG3 that was antiquated, but I also didn't see anything innovative. It's DOS2 in Faerun.

[–] PonyOfWar@pawb.social 18 points 11 months ago (1 children)

What made BG3 "antiquated" to you? Just the nature of it being a cRPG? I thought it had some really good modern game design.

[–] djsoren19@yiffit.net 6 points 11 months ago (3 children)

To me, it fell into the same trap basically every cRPG falls into; late game combat is a chore. Once the number of enemies and skills you have to juggle gets high enough, you can't realistically use real-time on the harder fights, but you can run into so many enemies that turn-based takes forever.

I don't even really mean that as a criticism of Larian, since nobody else ever managed to fix that issue either. It's a big reason why the genre died off for so long.

[–] ampersandrew@kbin.social 12 points 11 months ago

Real-time isn't an option at all in BG3, and RTWP always felt messy to me anyway, even as I'm now playing Pillars of Eternity. Especially in a lot of those old Infinity Engine games, it felt like it incentivized devs to add more trash mobs, as opposed to paying closer attention to pacing and encounter design.

load more comments (2 replies)
[–] MonsiuerPatEBrown@reddthat.com 25 points 11 months ago* (last edited 11 months ago) (1 children)

I have read and used the term "The Jackpot" to describe the current era of human life because of the overwhelming choice of every movie ever, every show ever, every song ever, every play ever, every game every everything being available all the time in my domicile plus many of us get get to pooh indoors which is nice/antibiotics.

[–] Lunar@lemmy.wtf 8 points 11 months ago (3 children)

Unfortunately people don't seem any happier.

[–] entropicdrift@lemmy.sdf.org 14 points 11 months ago

Because somehow despite our society's overabundance of wealth and power, we're all working more hours/days than most humans in history.

[–] people_are_cute@lemmy.sdf.org 4 points 11 months ago* (last edited 11 months ago) (1 children)

Because contrary to the opinion of most terminally online people, media consumption is a very tiny part of life and happiness. It's literally non-essential.

[–] Lunar@lemmy.wtf 2 points 11 months ago (3 children)

I disagree. There are studies that show that people cut on food even to get some entertainment.

[–] t3rmit3@beehaw.org 8 points 11 months ago* (last edited 11 months ago)

Yes, and lab rats will shock themselves to get cocaine hits. People doing something doesn't mean it's good for them.

load more comments (2 replies)
[–] blindsight@beehaw.org 4 points 11 months ago (1 children)

You can thank a combination of Hedonic Adaptation and the Paradox of Choice for that.

[–] t3rmit3@beehaw.org 24 points 11 months ago* (last edited 11 months ago) (1 children)

Not even close. As others pointed out, this is definitely recency bias. Maybe 1-2 games this year will become "classics". There are years out there with 7-10+ games like that.

1998 was WILD.

[–] CountCorvinus@beehaw.org 18 points 11 months ago (2 children)

Nah. Lots of great games, but I think there's a bit of recency bias. 2001 or 2004 would be my pick for greatest year(s) for gaming.

[–] entropicdrift@lemmy.sdf.org 20 points 11 months ago* (last edited 11 months ago) (2 children)

1998 is up there too.

I mean you've got Ocarina of Time, Baldur's Gate 1, Half Life, Banjo Kazooie, Final Fantasy VII, Resident Evil 2, Panzer Dragoon Saga, Sonic Adventure, Pokemon Red and Blue (in the US, Yellow dropped that year in Japan), Goldeneye 007, Metal Gear Solid, Spyro The Dragon, Starcraft, the first Thief game, Xenogears, Unreal (as in Unreal Engine), Crash Bandicoot 3, Gran Turismo 1 (in North America and the EU), Tekken 3, Beatmania, Marvel Vs. Capcom, Mario Party 1, Tribes 1, Star Wars: Rogue Squadron, Need For Speed III: Hot Pursuit (aka the first good one), Fallout 2, Gex: Enter The Gecko, Tom Clancy's Rainbow Six, Castlevania: Symphony of The Night, Jazz Jackrabbit 2...

Suffice it to say that a lot of wildly important game franchises started that year, and several older ones were reborn in 3D for the first time.

[–] Pietson@kbin.social 14 points 11 months ago (1 children)

For something more recent I think 2011 is a solid candidate. Skyrim, Minecraft, dark souls, portal 2

[–] datavoid@lemmy.ml 4 points 11 months ago

Also correct

[–] Montagge@kbin.social 4 points 11 months ago

1998 is the correct answer

[–] AndrasKrigare@beehaw.org 14 points 11 months ago (2 children)

2004 would have my vote. For the lazy:

  • Halflife 2
  • Halo 2
  • World of Warcraft
  • GTA San Andreas
  • Counter Strike: Source
  • MGS3
  • Fable
  • Star Wars Battlefront

And a bunch of other bangers

load more comments (2 replies)
[–] sub_@beehaw.org 14 points 11 months ago

Games wise, very likely. There are way too many 2023 games that I bought (that's on sale) that I haven't even touched yet, and still more heavy hitters that I'm waiting for a bigger discount (e.g. Alan Wake 2, Baldur's Gate 3, Yakuza Gaiden, Spider-Man 2, etc). It's not only newer IPs, there are many games based on older IPs that are well received, e.g. Dead Space, FF16, RE4, Armored Core 6, etc.

Game devs wise, it's probably one of the worse. There'a already more than 9000 layoffs, with many studios shuttered. Half of them probably came from Embracer Group. We are probably gonna be seeing a rapidly shrinking number of mid-size games within the next 5 years.

[–] FeelzGoodMan420@eviltoast.org 11 points 11 months ago (2 children)

Was this written by AI? Like no one in their right mind would ever think 2023 was the best year in gaming.

[–] alyaza@beehaw.org 7 points 11 months ago (1 children)

there are people in this thread who are putting forward the argument that it is--i'm not sure why we need to pretend someone who says this is a Degenerate AI User peddling clickbait or any other number of goofy charges.

[–] FeelzGoodMan420@eviltoast.org 5 points 11 months ago* (last edited 11 months ago)

Lol wut? Almost all of the comments in this thread are saying that it isn't.

[–] ampersandrew@kbin.social 4 points 11 months ago

Plenty of people in their right minds are calling it the best year in gaming, or pondering the possibility because it's at least close.

[–] Butterbee@beehaw.org 9 points 11 months ago (1 children)

It was the best of times, it was the worst of times. Remember for the first half of the year every new release competed with the last to be "the worst release of all time". The second half of the year was spectacular though!

[–] ampersandrew@kbin.social 8 points 11 months ago (6 children)

This past year started the show with a show stopper when Hi-Fi Rush came out. Then things started popping off in spring.

load more comments (6 replies)
[–] MJBrune@beehaw.org 8 points 11 months ago (1 children)

"There’s never been a better time to be playing video games"

[–] rgb3x3@beehaw.org 14 points 11 months ago

And there's never been a worse time to be making them.

The industry keeps consolidating and there were a ton of layoffs, despite great profits.

This year was great, but sad.

[–] KeenFlame@feddit.nu 7 points 11 months ago (1 children)
load more comments (1 replies)