this post was submitted on 02 Jun 2024
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Steam Deck

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A place to discuss and support all things Steam Deck.

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Title. It seems excessive. Even when I fully power it down it tends to drop a lot more than I'd expect.

Thanks.

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[–] TerkErJerbs@lemm.ee -2 points 5 months ago (3 children)

This kinda describes where Linux has been at with sleep/hibernation for quite a few years. I don't understand the deeper implications but it's never seemed like a priority for Linux devs, vs how Windows and Mac have solved it long ago. Maybe because Linux hasn't traditionally focused on portable devices but arm (etc) seems to be changing that.

[–] aBundleOfFerrets@sh.itjust.works 17 points 5 months ago* (last edited 5 months ago)

Windows hibernation is about as broken as linux hibernation, i.e. they both mostly work most of the time, but there is good reason both hide them away by default (if you can really say linux hides anything, with these things being decided by distros and not kernel devs). It is naive to say windows has “solved” hibernation. Either you don’t use it much or have very basic hardware and software needs.

Edit: as a side note, neither iOS nor android devices use anything similar to hibernate, so I am a bit lost with what you mean by arm causing hibernation implementation pressure.

[–] Swedneck@discuss.tchncs.de 5 points 5 months ago

idk, for me hibernation has mostly worked fine so long as i don't hibernate with a game running, which seems to be more of a GPU issue than hibernate itself.

[–] zurohki@aussie.zone 2 points 5 months ago

That's because system firmware is designed and tested on Windows, so the supply of new and exciting hardware bugs that need workarounds is endless.