[-] copygirl@lemmy.blahaj.zone 36 points 2 days ago

Not to mention the Nazis, too, tried to get rid of trans people. And all the "undesirables".

[-] copygirl@lemmy.blahaj.zone 10 points 2 days ago

Doesn't the Bible also say that there's nothing you can do to bring the end times around faster?

So why not do objectively good things until then, instead?

Maybe it's one of gods tests, and he wants to see if you're a good person even in the face of inevitability.

I can't with these religious people.

[-] copygirl@lemmy.blahaj.zone 2 points 3 days ago* (last edited 3 days ago)

The point is not that pulling any project from the asset store is insecure. It is for any code you download onto your computer that can execute arbitrary code. (In fact, yeah, the asset store itself could be dangerous, as it encourages people to download a package without first being able to inspect it. Again, I personally prefer pulling from a repo, which I can check out beforehand.)

The point is that a bad actor might be able to put themselves between your repository and the exact package version you're attempting to download, and give you something you did not expect. The checksum helps ensure that what you're getting was not tampered with, whether it by a man-in-the-middle, a hacker of the asset store, a hacker of the asset owner's account, or a malicious asset owner.

OP accepted the feedback, but they appeared to be.. let's say "more emotional" than others in this thread.

But hey, I appreciate you looking out for OP. They don't deserve to be piled on. I'm just trying to explain why I said what I said.

[-] copygirl@lemmy.blahaj.zone 19 points 3 days ago

Scrolled down a bit further and came across some threads pointing to this issue:

https://gitlab.com/AuroraOSS/AuroraStore/-/work_items/1566

[-] copygirl@lemmy.blahaj.zone 2 points 3 days ago* (last edited 3 days ago)

In my second reply I pointed out why even the asset store is not a source you can blindly trust. In my third reply I meant to point out that deflecting with the project being free software is largely irrelevant, not to mention that OP asked for feedback. The "doesn't matter" part was pulled out of thin air, I'll admit, but it was based on the dismissive reply to pikl ("It’s free software mate lol").

[-] copygirl@lemmy.blahaj.zone 4 points 3 days ago* (last edited 3 days ago)

You can do whatever you want, but another person can use their free will to point out incorrect claims. In fact, in the age of disinformation, it's pretty important to look into claims (say, about safety and performance) made by people and projects, because they're not always to be trusted.

If you really want to get into it, since you are already trusting the author of the project you're pulling code from, you don't gain any security from pulling part of the code from another source. The benefit of your package manager is having to include less code in your git repository, potentially making it smaller, and (presumably) the ease of updating to a newer version.

And I don't know how you went from reading my comment to "screw yourself". Perhaps you should reconsider the way you handle entirely neutral and well-meant feedback.

[-] copygirl@lemmy.blahaj.zone 1 points 3 days ago

Like pikl said, you made claims, so you can't just go "oh those don't matter because I'm not being paid". I wasn't demanding anything, I was just wondering if the claims held up. I'm just as much a hobby dev as you (by choice, in my case). We won't be able to do everything, satisfy everyone, finish every project, whatever it might be... but we can accept feedback all the same. And I'm glad you're considering mine.

[-] copygirl@lemmy.blahaj.zone 4 points 3 days ago* (last edited 3 days ago)

I don't know how the official asset store works, but some software repositories allow re-uploading binaries under the same version, often for a legitimate reason. Relatedly, for example, Vintage Story released the same version twice for Linux, because the first time it had a broken install script. Everything else stayed the same. It broke the AUR package though and required a pkgrel bump.

A bug in the asset store could be exploited or it could be hacked, a popular asset silently replaced, and then you won't know if something changed. You mentioned decentralization, but if you wanna support other unofficial sources, then again you need to either trust them (and their security), or you could have a verification check like I mentioned.

[-] copygirl@lemmy.blahaj.zone 7 points 4 days ago* (last edited 4 days ago)

I honestly prefer git submodules, but not every addon provides a readily cloneable repo (or branch).

What prevents bad actors from changing stuff under the hood? Pinning specific versions and verifying via checksum could be helpful here.

[-] copygirl@lemmy.blahaj.zone 3 points 5 days ago

It's the swimsuit Poison Ivy skin.

Now, however, the ESRB has added “suggestive themes” to Fortnite’s rating, and that seems to be based on a single skin:

Players can encounter a female character depicted with deep inner cleavage and lower breast exposure.

This is clearly referring to the summer version of a Poison Ivy skin, a collaboration with DC that also featured swimsuit-wearing Harley Quinn, Catwoman and a swim trunks-wearing Bruce Wayne (mask on and off). And it’s true that Poison Ivy can probably be considered the most revealing skin in the game at the moment (though all of these are still miles below Marvel Rivals and certain none are R-rated)

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Have you ever found yourself in a conversation with people about Valve's anti-competitive practices? Well, I have. And I defended Valve's requirement to let customers choose their preferred storefront when buying games, as long as Steam keys were involved. After all, you end up getting to use all of Steam's features and services when you activate the game on Steam. We can argue about this, but it turns out, that was a red herring!

I've spend the better part of today digging through this newest class action lawsuit, again made by Wolfire, against Valve. (This has been going for a while.) I was compiling a response to each of the points in the overview (can't go through the whole thing, sorry), and there was one thing that stood out after searching for the "Price Veto Provision". I had heard people make claims to the same effect before, but they were never able to back it up. (And it being conflated with the "Steam Key Price Parity Provision" made it worse.) So here it is:

Valve pressures developers into price parity across different storefronts, even if Steam keys are NOT part of the equation.

We basically see any selling of the game on PC, Steam key or not, as a part of the same shared PC market- so even if you weren’t using Steam keys, we’d just choose to stop selling a game if it was always running discounts of 75% off on one store but 50% off on ours. . . . That stays true, even for DRM-free sales or sales on a store with its own keys like UPLAY or Origin.

When I looked for this quote, I found a podcast episode that I hadn't listened to (The Hated One, Episode 228 - More evidence of Valve enforcing price parity beyond Steam keys), but that thankfully provided some sources for more related quotes, from earlier lawsuits, such as:

“The biggest takeaway is, don’t disadvantage Steam customers. For instance, it wouldn’t be fair to sell your DLC for $10 on Steam if you’re selling it for $5 or giving it as a reward for $5 donations. We would ask that Steam customers get that lower $5 price as well.”

“If the offer you’re making fundamentally disadvantages someone who bought your game on Steam, it’s probably not a great thing for us or our customers (even if you don’t find a specific rule describing precisely that scenario).”

a Steam account manager, Tom Giardino, reportedly told publisher Wolfire that Steam would delist any games available for sale at a lower price elsewhere, whether or not using Steam keys.

The developer asked, “Regarding the pricing policy, can a non-Steam variant of a game be sold at a different price than on the Steam store page?” Steam’s response was “Selling the game off Steam at a lower price wouldn’t be considered giving Steam users a fair deal.”

These were apparently from 2017 and 2018, so things might've changed since then, but it's reason enough to question Valve. I unfortunately haven't been able to find much on these other quotes (search engine enshittification, or has this really not been talked about?), and I'm unsure why they're not also included in this newest lawsuit, but there they are. Hopefully this helps anyone who was misinformed or lacked proof, like myself. Also if anyone has related stories from gamedevs or articles that actually get to the core of the problem, I'd love it if you could share them.

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submitted 1 year ago* (last edited 1 year ago) by copygirl@lemmy.blahaj.zone to c/egg_irl@lemmy.blahaj.zone

Quoting the rule from the community for reference:

  1. You must follow the Egg Prime Directive. You may not push or coerce people into identifying or not identifying a certain way. You must respect them as the gender they claim to identify as. In addition it is extremely in poor taste to make assumptions about other people’s identities based on external factors, we understand it cannot be helped but it is best not to as it can affect the way you treat others in noticeable ways.

Honestly, I've been anxious about this for a while, not sure if or how to bring this up. I understand the importance of the rule when it involves real people. But I've been seeing comics and memes getting criticized of breaking the Directive a couple of times now. But aren't they just being shared from the creator's perspective? Making fun of their own experience, such as, looking back, pointing out how obvious things seemed? When you see any other comic making fun of some situation, that doesn't mean that applies to everyone. That's not the statement the comic makes. It's just something that may end up being, or having been, true for some people.

Am I wrong in feeling like the Egg Prime Directive is being invoked too easily when it comes to memes and comics?

edit: I hope this is the right place to make this post. (Also, technically, it's breaking the title rule? Are meta posts allowed?) To be fair, I don't recall where this has been happening the most, I've just seen it in my time browsing Lemmy and the many trans memes communities over the last few months. Also, note: The stickied post did not answer my question.

[-] copygirl@lemmy.blahaj.zone 179 points 2 years ago

30% is the industry standard across the board, with the exception of Epic which takes 12%. However, Epic has already shown that it's ready to dump loads of money into store exclusivity deals and tons of free games, so I will argue it's for the sake of growing the number of users and developers using their platform.

But do they, or any other competitor or similar store, offer the same functionality as Steam? rtxn already mentioned some. And there's more. And then there's the fact that Valve is using all that money not only to stuff the pockets of alread rich people (not that Gabe isn't a multi-millionaire if not billionaire, idk), but actually puts it back into the industry: Their own store, Linux/Proton (you may not care, but Microsoft becoming a monopoly in PC gaming is no good), and hardware (with their Steam Deck handheld, and VR stuffs).

Steam might be the biggest player when it comes to storefronts, but it's because they've actually earned it. And they're not actively preventing other competitors from entering the scene (other than existing). In fact, they keep trying, and keep failing, and then going back to Steam.

I'm not opposed to more money going to developers, but let's not single out Steam, who (perhaps besides GOG? I am not familiar enough with it) is doing the most for users and develpers.

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[-] copygirl@lemmy.blahaj.zone 134 points 2 years ago

There's been a hostile takeover at Gitea and it's now run / owned by a for-profit company. The developers forked the project under the name Forgejo and are continuing the work under a non-profit. See also: Their introduction post and a page comparing the two projects. Feel free to look up more, since I haven't familiarized myself with the incident all that much myself. Either way though, maybe consider using Forgejo instead of Gitea.

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