[-] chunes@lemmy.world 8 points 11 hours ago

G: walk in and demand to speak to the manager

[-] chunes@lemmy.world 6 points 11 hours ago* (last edited 11 hours ago)

Is anyone trying to make LLMs with analog computing + memristors? That would make them absurdly efficient

[-] chunes@lemmy.world 3 points 16 hours ago

Random. Sure. I bet there's a bunch of managers sitting around trying to guess who's on drugs by minuscule drops in performance.

[-] chunes@lemmy.world 1 points 16 hours ago

Nope but AI can perfectly re-create the API by observing the payloads being sent and received, and make an app with the same functionality.

[-] chunes@lemmy.world 2 points 1 day ago

That's the thing. We aren't their consumers. 70% of memory right now is going straight to AI. 30% is to normal people

[-] chunes@lemmy.world 2 points 1 day ago

It is serious. As well as ridiculous. Don't ask people personal information. You don't need it. It's also a complete waste of time. Just run the transaction.

[-] chunes@lemmy.world 3 points 1 day ago

Medical problems... Aging...

[-] chunes@lemmy.world 2 points 1 day ago

This reminds me of how organisms originally evolved mitochondria. Just the next phase of evolution

[-] chunes@lemmy.world 17 points 2 days ago* (last edited 2 days ago)

Still better than holding up my math quiz (after being the first to hand it in) and dead-ass asking "What is this?" in front of the whole class.

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submitted 2 weeks ago by chunes@lemmy.world to c/asklemmy@lemmy.world

For me it's time signatures in music. I grew up playing instruments, played in several orchestras, etc. But no matter how many times someone tries to explain time signatures to me, it makes no sense. I don't understand why people place such importance on it. To me, notes have a pitch and a duration, maybe some dynamics. That's it. I don't understand why people try to needlessly complicate it. It doesn't give you anything.

My wife will hear a song and go "Oh neat, it's in 5/8." And I'm like "How tf do you know that, and why does it matter?"

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Every time (lemmy.nz)
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submitted 3 months ago by chunes@lemmy.world to c/videos@lemmy.world
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The good news is that (other than the pain) it is completely harmless.

The way it always felt to me is like someone wrapped a small wire around something tender in my chest, and if I tried to breathe or straighten my posture, they would yank on it. I'd get it anywhere from a couple times a week to once a month. Then one day in my mid-30s it just stopped.

From what I understand this is relatively common. I was so grateful for the person on reddit who dropped this nugget of wisdom several years ago. It was nice to know I wasn't dying or whatever.

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submitted 6 months ago by chunes@lemmy.world to c/asklemmy@lemmy.world
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submitted 7 months ago by chunes@lemmy.world to c/asklemmy@lemmy.world
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submitted 9 months ago by chunes@lemmy.world to c/asklemmy@lemmy.world
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submitted 11 months ago by chunes@lemmy.world to c/news@lemmy.world
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submitted 11 months ago by chunes@lemmy.world to c/reddit@lemmy.world

If you ever needed a sign to stop using reddit, this is it.

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submitted 11 months ago by chunes@lemmy.world to c/asklemmy@lemmy.world
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submitted 1 year ago by chunes@lemmy.world to c/science@lemmy.world

Here's a nice explanation from /u/gameryamen on reddit:

Say you have a flat arrow pointing up. You spin it 3/4ths of a rotation clockwise, so it's pointing to the left. The simple way to undo that rotation (meaning, get back to the starting point) is to simple rotate it counter clockwise the same amount. But another way to do it is to rotate it 1/4 of a turn clockwise.

Another way to describe that last 1/4 turn is as two 1/8th turns, right? We're scaling the amount of rotation down, then doing it twice. The factor we need to scale down by is pretty easy to work out in this simple example, but it's much harder when you're working in 3D, and working with a sequence of rotations.

However, this paper shows that for almost all possible sets of rotations in 3D space, there is some factor by which you can scale all of those rotations, then repeat them twice, and you'll wind back up at the starting position. A key thing here is that we still have to find or calculate what that factor is, it's going to be a very specific number based on the set of rotations, not any kind of constant.

Why does that matter? Well, besides just being a neat thing, it might lead to improvements in systems that operate in 3D spaces. Doing the two 1/8th turns takes less work than doing a backwards 3/4ths turn. Even better, it allows us to keep rotating in the same direction and get back to the start. If calculating the right scaling factor is easy enough, this could save us a bunch of engineering work.

Edit: The most common question is "why do two 1/8th rotations instead of just one 1/4 rotation?" The reason is because the paper deals with a sequence of rotations in 3D, not a single rotation in 2D. But that's kinda hard to wrap your head around without visuals. This is going to be a little tortured, but stop thinking about rotations and imagine you're playing golf. You could get a hole in one, but that's really hard. A barely easier task would be aiming for a spot where you could get exactly halfway to the hole, because you could just repeat that shot to reach the hole. There's still only one place that first shot can land for that to work, it still takes a lot of precision.

But if you change your plan to "Take a first shot, then two equal but smaller shots", there's a lot more spots the first shot could land where that plan results in reaching the hole on your third shot. Having one more shot in your follow up acts as kind of a hinge, opening up more possibilities. This is what the "two rotations" is doing in the paper, it's the key insight that let the researchers find a pattern that always works.

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chunes

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