this post was submitted on 17 Jul 2026
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"Although Sweet Bandits had to close their doors, we don't believe Deceive Inc. should quietly disappear because the services behind it aren’t sustainable forever," the unsigned post reads. "We're actively rebuilding Deceive Inc.’s backend to be sustainable indefinitely and support community-hosted dedicated servers.

Good guy devs and count me in for self-hosting a dedicated server.

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[–] ampersandrew@lemmy.world 109 points 1 week ago (3 children)

They also could have just done that from the start. Look, this is good news, but the reason you design your servers like that in the first place is because you have the hubris to think you're going to make Fortnite money. Hopefully their next project isn't built with the same naivety.

[–] Alatarius@lemmy.dbzer0.com 62 points 1 week ago (1 children)

You are correct, and to expand upon that, it also shows they learned from their mistake and are trying to make good on that implied promise 🤞

[–] ampersandrew@lemmy.world 10 points 1 week ago (1 children)

It shows that they're trying to keep the game in a state where they're spending no money and still potentially making money, but that may not be mutually exclusive with what you said.

[–] Goodeye8@piefed.social 26 points 1 week ago (1 children)

They're spending a lot of resources to get the game to a state where they wouldn't need to spend money on it. I'd be surprised if they recouped those costs.

[–] Doc_Crankenstein@slrpnk.net 13 points 1 week ago (1 children)

Studio is shut down anyways. They are literally just leaving their legacy alive instead of allowing it to be buried with them. I don't think any costs are gonna be recouped.

[–] Goodeye8@piefed.social 3 points 1 week ago (1 children)

By they I meant the publisher. The studio is shut down but the rights are owned by the publisher and considering the article mentions the studio coming to an agreement with the publisher it's very likely the publisher is footing some (if not all) of the bill.

[–] Doc_Crankenstein@slrpnk.net 2 points 1 week ago

Understood, thank you for clarifying.

[–] teawrecks@sopuli.xyz 22 points 1 week ago* (last edited 1 week ago) (1 children)

This is just not the case. There are many reasons to have a centralized model, especially for a small studio who has to focus their efforts.

If you want to have a ladder, a matchmaking system, unlockable content, or even just to guarantee a smooth user experience, then you need the server to run on your own trusted hardware.

Literally no MMO could work without a centralized model. Destiny relies on this. Every competitive shooter, or extraction shooter relies on this.

And when you're a small studio, and you have "support the server that won't be distributed publicly" and "support the server that will be distributed publicly", one of those requires an order of magnitude more effort just for validation. When you have to crunch for a deadline, sorry, the primary user experience is going to get priority.

They are doing voluntarily what I want a Stop Killing Games initiative to require from all studios: just ensure the game continues to work.

Hopefully their next project isn't built with the same naivety.

You understand they're out of business, right?

[–] Baguette@lemmy.blahaj.zone 7 points 1 week ago

Not possible. They won't be able to get any funding if it isn't closed down, because the people who make the decisions are greedy fucks

The only recourse we have is to legalize game preservation, but unfortunately stop killing games got killed by the courts

[–] TommySoda@lemmy.world 21 points 1 week ago* (last edited 1 week ago) (1 children)

Honestly good to hear and I wouldn't be surprised if it actually makes the game more popular than before for those that own it. I actually really enjoyed this game when it came out but it died so quickly that within a few weeks the player count went down so low that it was impossible not to get into a lobby with the sweatiest players in the whole game which made me drop it completely. There are so many games that suffer from this that could have been way more successful. Not every game can be Fortnite

[–] Pika@sh.itjust.works 7 points 1 week ago

The game while fun suffered the same exact issue that Wild Gate did, where any new player trying to join in gets smothered.

There just was way too much power difference between items that you have at the beginning of the game and items that you gain at the end of the game. Combined with a relatively low player count, meaning that you can't really have skill-based or level based matchmaking, just cold cuts your new players

[–] Sirdubdee@piefed.social 9 points 1 week ago (1 children)

I wish Amazon did this to New World.

[–] inclementimmigrant@lemmy.world 13 points 1 week ago

It should be simply required by law of companies if you ask me and why I donate to groups like Stop Killing Games.

[–] Katana314@lemmy.world 6 points 1 week ago

I wonder if Steam could build a standardized notice for games like this. Right now, it makes sense to just delist it. But if it’s a functioning product dependent on a third party piece of work, then that could still be worth a purchase to some people.

Kind of like buying a broken appliance, or a spare part for that appliance.

That would also help if not everyone at the studio is okay with their work being given away for free in the case of their commercial failure. That could build systems that push towards failure.

[–] FartsWithAnAccent@fedia.io 5 points 1 week ago

Bummer their company didn't work out but good on them for not screwing over their customers!

[–] anarchy79@lemmy.world 5 points 1 week ago* (last edited 1 week ago)

Un-live? I like the sound of this!

[–] FiniteBanjo@feddit.online 5 points 1 week ago

I wonder if this will happen to games like APB: Reloaded someday.

[–] Cyv_@lemmy.blahaj.zone 4 points 1 week ago

Oh nice, I still play this with a few friends from time to time so this is great news :3

[–] DahGangalang@infosec.pub 3 points 1 week ago (2 children)

So if seems like the peak of Good Guy Game Devs (but who still need to make money) would sell the game to normal gamers, but also offer the ability to buy a server build license.

From there, if they company goes under, they prepare to open source the game and server code in case the open source community wants to maintain both.

Is there anything else I'm missing in that assessment?

[–] ampersandrew@lemmy.world 5 points 1 week ago

They'd need to be forward thinking in which technologies they use such that they can be handed over to customers. Open source is always nice but isn't strictly necessary, and it's far less likely to happen whenever middleware is involved.

[–] notabot@piefed.social 2 points 1 week ago

As well as technical issues about how and what code you could hand over, there are likely to be issues around the IP of both the front and backend code, but also of whatever franchise the game is part of. If it's a good, or at least milkable, franchise concept, they'll likely need to sell it to recoup sone of their costs. Then, any code they bought in, either as a pre-existing package, or as a subcontracted unit, would be unlikely to have the sort of licence that lets them redistibute it, which means the code will likely be missing key components even if they do distribute it.

Building a basic server that does enough for a small group of players to enjoy is likely to be the simplest approach as they can control what IP goes into the server code, and by not changing the client, they avoid difficulties in that area.