Evil corpos purchasing creativity just to see the soul flee.
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More like 'carpet bombed a lot of bridges' repeatedly while condescending all the screaming.
Basically: The thing everyone worried about and quite frankly knew would happen when Microsoft started buying every studios they could get their hands on... happened.
Embrace. Expand. Extinguish. It never went away. Careless incompetence. The shareholders way.
Shareholders: "Wow, Microsoft is really expanding by buying up those studios, promising great output for them in the future!". Line goes up.
Microsoft then does nothing except investing all of their money into AI.
Shareholders: "Wow, Microsoft is really streamlining their organisation by dumping all of those useless dead weight studios. Excellent management". Line goes up.
I absolutely hate how on the nose this is. sigh
TIL that this is a valid use of "on the nose" (definition 1). I was genuinely confused, I'm only familar with definition 2 there, "unimaginative; overliteral; lacking nuance; unsophisticated".
Yeah. I would look at Microsoft's aquisition of studios as those studios exiting the space in the long term. Gaming is thriving but it's not the big studios, it's the myriad of indies and smaller games that are where the innovation and interest is. The monolithic AAA gaming space is in a crisis of it's own making - driven by shareholder demands and the view of games as nothing more than franchises to milk every year.
Also, AAA is struggling with games being too large. Every game is so expensive and has so many years of development that it's hard for a studio to survive a flop without a major publisher. But the major publishers are pushing for studios to pursue games that have a really high flop rate (live-service, competitive shooters/etc). Additionally because every game has so much money invested in it, the studios are scared to try anything too different or unique, resulting in the games having a bland "design-by-committee" and not offering anything meaningfully different from what's already out there. Features are intentionally held back so that the game will have content to drip-feed the players later, resulting in lacking content at launch.
I really think the AAA industry needs to downside, split up many AAA studios into multiple AA projects.
Im not even sure the extinguish part is intentional here. I think they are just genuinely this incompetent, but Greys Law applies here imo.
Any sufficiently advanced incompetence is indistinguishable from malice.
That's right. Can't trust the legacy of Bill "Epstein Island" Gates to be a good company.
Microsoft has always been a law firm in a full body silicon merkin.
Remember when Microsoft bought Rare and did basically nothing with them for two decades?
Not nothing. They remade a bunch of games worse than the originals.
(Some people did enjoy Viva Pinata, but I didn't play that.)
Why did Microsoft buy all these studios if the plan was to never actually have them make anything?
I've been asking that since they bought Rare and proceeded to do nothing with them.
Embrace, extend, and extinguish
Thats something you use to stop competitors before they get big, but MS was never part of the game publisher circle and doesnt't seem to try either.
I agree.
It didn't stop M$ trying the strategy though.
Fear of missing out. It is institutionally ingrained into Microsoft when they were publicly burned for "missing out on the internet."
It's just like destroying all the health pickups in a multiplayer game so the other team can't heal, I guess.
For a long time, their value proposition was "use us because what else can you do?" Trying to monololize the gaming industry by buying up whatever good studios they can is just a part of that.
Because it's run by fucking idiots with MBAs who have no connection whatsoever to the company's profits and losses.
They wanted to own existing IP. Not make new stuff. Buy an asset, milk it, and that'll do. Any words about long-term maybe were lies.
Looking for exclusivity of games to "beat" other companies. As always is their model of "force people to pay us" instead of "make something compelling". Its the Microsoft way.
my best guess is the people who signed off the purchases aren't the same people who evaluate the value of the things they have purchased
If you buy up all your potential competition, you have no competition.
Bethesda and Activision-Blizzard were never competition though
It was about xbox and windows vs other consoles/steam etc
Never know if they'd start doing exclusivity deals with Sony shrug
They also don't understand software.
Or user privacy.
Or valuing their own workers.
Or how to respectfully be a part of the F/OSS ecosystem.
Or humanity's desire to not live in a pollution stream from their AI processing centers (they're not really "data centers").
Or that we all wish LinkedIn would self-destruct under the weight of its own bullshit, and magically blink itself out of existence.
Or consent.
I can't imagine a company founded on its operating system, now deciding vibe coding that flagship product is a good idea... Especially vibe coding literally all of their software products... Dumb as shit.
Also everything they make is now a web browser shell with the app running inside which makes everything slow and memory hungry.
You have to remember that the only person who ever really wanted Microsoft to get into console gaming was Bill Gates and this was largely an extension of his own love of video games and obsession with getting MS into the living room. Other efforts included things like WebTV, MSNBC, and a device that led to the creation of TiVo. Ballmer cared about Bill’s legacy but once the two of them were gone nobody was left who gave a rat’s ass about Xbox.
They had vision and knew how to build a brand. The current CEO's idea of branding is to name their products after a tool that absolutely no one will be using.

Yeah, this isn't news and the studio owners who can cash big checks to sell don't care.
I have talked to a mobile game Dev, a very drunker heart to heart. He had an India mobile game (like alto). He made about 120k in 5 years between two versions of the game. And then some tenent adjacent studio offered him 650k for the IP.
In his words "All I could think was that in 650k, my house would be paid. My education loan would be paid and I would still have enough money to ensure my kid goes to college and not worry about an education loan. I knew selling game would mean enshittification of my baby. But then i looked at my actual baby and I knew I had to betray the digital one"
That's the first time I saw it from the dev point of view. He wanted to keep the project, but between choosing fans of his games that can't keep a subreddit alive and doing right by no name, no face fan base vs 650k hard cash from a shitty studio that would concretely secure his family's future. I am not sure if I would hold out.
I know it's not the same with the studio Microsoft bought..... But I can't help but wonder people who sellout might not be such horrible pieces of shit that we imagine them to be.
MS shot itself in the foot: MS gutted the team, then the game didn't come out right and this resulted in bad sales.
Here are the Steam sales numbers:
- DOOM (2016): 5.4M
- DOOM Eternal: 4.7M
- DOOM: The Dark Ages: 1.2M
FYI Doom The Dark Ages was available day 1 on game pass and they were boasting on social media that they had over 3 million players on the first week if I remember right.
It's Microsoft's fault the game didn't sell. Most people (me included) opted to subscribe to game pass for a month instead.
They also don't understand their customers.
But they do understand what they care about. Short term "Shareholder value"
Not a single fucking CEO understands art and games. They only thing they understand is profit$. That's all that matters to them.
Of something can't generate a profit, it's essentially useless. Art? If you can sell it at a profit it's good. Or doesn't matter if nobody will ever see it. Oxygen producing trees, sea weed, algae? Not worth a damn until it's cut down, collected, and sold. Food, water, shelter and basic human needs? Gotta make a profit. Don't matter if we can produce tons and people are going hungry, homeless and thirsty, if we can't generate a profit.
Capitalism is a fucking cancer. And these guys are the rogue cells that make it grow.
anyone who is hopeful about xbox's new leadership probably isn't terribly aware of microsoft's past. they've done this dance a million times. "we're improving!" -> people believe it yet again -> surprise, they found a way to suck even more now.
Microsoft are the EA of yEAsterday
In the future they will have difficulty recruiting talent for projects and as a result will have to pay people way more like Meta because of the stigma.
