Why the heck do we have such a technology in CPUs?
Don't worry she probably not thought about killing you, but was just happy you signalized to play "kill this thing" with her.
Exactly! Just because there is support for a stone age CPU in the Linux Kernel, doesn't mean every single modern Linux compatible software is running smoothly on this.
Of course, from the Mac/Windows point of view it was the correct thing to ditch such old stuff. Because they are concerned about having a stable product that is running on modern hardware. Keeping this old stuff in, makes it more complicated to maintain their system and therefore more suspectable to errors.
Linux could only keep this support up for so long, because somewhere there where people that though it would be worth care about for 28 years. And even now it's not over. You can modify the kernel and patch 486 support back in again on your own. So "incompatibility" doesn't really exist with a open system. It's just that nobody at the core kernel team will do this service for you anymore.
How can it be, that the Iranian terror regime appears more simpatic than the current US Government?
Cats are way too smart to border doing our stupid jobs.
Please, someone make a movie out of it!
Out of context, but this video showing the amount of freshwater on the planet in perspective was eye opening for me... I see water availability different since.
The one with the M was the open source and federated one, correct?
Design your game so that people don’t need to strain themselves or do repetitive actions.
Say that to the clash of clan/slot machine games
I cannot explain the exact details but I remember during the first great Twitter exodus some people discovered a drawback in the ActivityPup protocol that seems to cause performance issues when very influencial users post on a small/under powered instance.
Because communicating all that stuff to many other instances is more costly than spreading it only to people on the same instance. So technically speaking large instances have a performance advantage and must just scale accordingly to the user number.
Everyone agreed that this need to change in oder to ensure a healthy federated ecosystem but I don't think it was be fixed by now.
This "name-something" functionality for import of 3D scenes is quite handy. https://docs.godotengine.org/en/stable/tutorials/assets_pipeline/importing_scenes.html
I don't know if shaders fall into this category, because everyone knows that it exists but I always feel like many people are afraid of trying to work with this and so just skip this entirely... And of course this is not limited to Godot.
Now they just need to switch colors in the graph :)