[-] bashfighter@lemmy.ml 1 points 5 hours ago

Thanks, this is useful. The scrolling issue was real: at a 720px-tall window the character roster below the fold had become unreachable. That is now fixed and deployed, so a reload should show it working.

On player count: one follow-up so we get usable signal from this - was the problem telling your own fighter apart from the others, or that everything is just too small at that zoom level? Twenty-fighter chaos is the game's intent, but a smaller lobby option is a reasonable thing to add if the readability limit is really the count itself rather than the camera.

On distribution: it is already on itch.io (https://bashfighter.itch.io/bash-fighter), and Steam and other portal sites are not planned for now.

[-] bashfighter@lemmy.ml 2 points 8 hours ago

Update: the game now has an in-game feedback panel (Feedback button on the start screen, in-match HUD, and match-end screens). It takes free text plus optional 1-5 ratings on combat weight, camera readability, fun, and touch ergonomics, and needs no account. If you try it, feedback on how it feels to play is genuinely wanted. GitHub issues are open too, for anyone who prefers that route.

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Bash Fighter is a browser-based platform fighter supporting up to 20 players in one match, playable directly at https://bashfighter.com/ with no download or account. It's licensed AGPL-3.0 and open to contributions; source is at https://github.com/BashEntertainment/bash-fighter. It's early/pre-1.0, built with a deterministic fixed-tick sim and a PixiJS renderer. Feedback and PRs welcome.

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