[-] lambda@programming.dev 2 points 9 months ago

It depends on the game. I typically don't do AAA games on my Steam Deck. So, most of my games go on an SD Card. The games that need lots of HD assets, I put on my SSD.

[-] lambda@programming.dev 2 points 1 year ago

I like their content

[-] lambda@programming.dev 2 points 2 years ago

What did you write a bridge for? Like what service did you connect to?

[-] lambda@programming.dev 2 points 2 years ago

That's the dream.

[-] lambda@programming.dev 2 points 2 years ago

No, using them is fine. It's every night that I was concerned about. They sell a special packet that you mix with water and I believe it says not to do it too often. I believe regular salt water would probably be okay.

[-] lambda@programming.dev 2 points 2 years ago

Thanks for sharing!

[-] lambda@programming.dev 2 points 2 years ago

A program will not fix it. The problem is shader caches need to be stored. Storage costs money. Who is going to pay to store all of them?

Maybe it could be like a P2P system but that would add a whole lot of complexity!

[-] lambda@programming.dev 2 points 2 years ago

Well, I want to be able to see the screen so that I can talk my grandma through stuff. I have fixed things through SSH and run updates that way too.

[-] lambda@programming.dev 2 points 3 years ago

https://perfectmediaserver.com/

I posted a different link earlier. But this one is more educational.

[-] lambda@programming.dev 2 points 3 years ago* (last edited 3 years ago)

Tailnet requires you to run the Tailscale client. I would bet that the Tailscale client isn't even built to run on some/all of your IoT devices. Even if it were, I doubt many little esp devices would have the overhead to run them.

[-] lambda@programming.dev 2 points 3 years ago

Where can I get the stl??

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