[-] popcar2@programming.dev 5 points 9 months ago

I mean the series did peak in season 1, but season 2 is the worst one by far. If you do pick it up again you'll probably have a better time once you get through the bad parts.

[-] popcar2@programming.dev 6 points 10 months ago

I walked into the crusher trap in Crystal Peak

"Surely I'm not going to run into it again"

I ran into it again

"Surely I'm not going to run into it again"

I ran into it again and lost my save file. I think I ragequit for like a year before coming back and getting the steel soul achievement.

[-] popcar2@programming.dev 6 points 11 months ago

Hahaha, have fun.

If it's any consolation, I did find act 2 to be easier than act 1. Keep at it.

[-] popcar2@programming.dev 6 points 1 year ago

If it weren't tiktok it'd be any other mainstream social media that people spread dumb trends on. Anybody remember teenagers eating laundry soap pods a couple years ago?

[-] popcar2@programming.dev 6 points 2 years ago

Performance testing is a whole can of worms. It's hard to get an idea of how performance changes because it'll depend a lot on the nodes and scripts being used. There could be huge regressions in specific cases and functions and no difference in others. Usually you'll need a suite of tests to see what changed.

[-] popcar2@programming.dev 6 points 2 years ago* (last edited 2 years ago)

Most variables have setters for situations like this. Rather than using get_tree().paused = false, try get_tree.set_pause(false). There's also Input.set_mouse_mode(), you'll see them under the variable names in the docs.

[-] popcar2@programming.dev 5 points 2 years ago

"Merge pull request #8 from [branch name]"

Not the most exciting but hey, someone has to do it.

[-] popcar2@programming.dev 6 points 2 years ago

Competitions where individuals or teams try to solve complex programming problems as fast as possible. Websites like Codeforces even have weekly online competitions and leaderboards. It's great for learning problem solving.

[-] popcar2@programming.dev 5 points 2 years ago

Thanks! I've actually used Unity before Godot and I can tell you the UI system here is a lot easier to deal with compared to Unity once you understand it. Also there aren't 3 different technologies to make one user interface. Unity's UI Toolkit was still kind of a mess last time I've seen it.

[-] popcar2@programming.dev 6 points 2 years ago

I thought you were just talking about not updating before the holidays. Either way 0.19 is looking good, these new features are sweet. Also code highlighting, nice!

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submitted 2 years ago* (last edited 2 years ago) by popcar2@programming.dev to c/godot@programming.dev

By supporting Direct3D 12, Godot gains support for multiple new platforms, such as:

  • Windows Store (UWP).
  • Windows on ARM.
  • GDK.
  • XBox —which can't be supported officially by Godot, but for which Direct3D 12 support is essential—.

Depending on the complexity of the scene, effects used, etc., this first version of the renderer performs generally worse than the Vulkan one. In some tests, D3D12 has not been able to deliver more than 75% of the Vulkan frames per second. In some other, D3D12 has been able to outperform Vulkan by a small margin. Performance improvements will be ironed out over time.

Expect it to come in Godot 4.3

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submitted 2 years ago* (last edited 2 years ago) by popcar2@programming.dev to c/godot@programming.dev

Link here --> https://forum.godotengine.org/

Godot now has an official forum! Not to be confused with the community-run unofficial forums (https://godotforums.org/)

The Godot forums will replace their old Q&A website, and all posts have been migrated to it.

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That's a lot of cash money. I'm still a bit confused at how much of this money will go to the actual engine and how much of it will go to supporting W4 in general, such as allowing devs to publish Godot games for consoles.

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I didn't like how simple Flow containers were, so I made my own. This one Tweens nodes into place rather than snap them. Video in the readme.

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Creating GodotOS - Devlog 2 (popcar.bearblog.dev)

cross-posted from: https://programming.dev/post/5879623

Going into some more depth on making the new features and the troubles I faced along the way, while giving advice to future projects looking to try the same thing.

Also, I announced in the blog post that GodotOS will be open source when it releases! Look forward to it.

[-] popcar2@programming.dev 6 points 3 years ago

I've heard a lot of varying experiences but for me personally I just couldn't get it to work, and I tried most of the workarounds like disabling fast reboot. It worked for a while but every now and then I'd constantly have to reset permissions for the entire drive, and even then games would not run sometimes. If someone knows more about this I'd love some info on it, but in general most of the Linux community agrees that NTFS causes more trouble than it's worth.

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popcar2

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