Eh, it sounds like a statistics error. "Unknown" jumped up as soon as Windows went down, and I don't think they lost 15% market share in only one year.
Not OP but:
One of the big points of the franchise is that Scott is a loser. He's jobless and is leeching off his best friend by living at his place, he dates a high school girl because she likes showing him attention, then he ignores her and cheats on her with Ramona.
When the movie came out, people thought Scott was a cool geek fighting to get the girl... That wasn't the message at all. The comics go way more in-depth because the movie didn't have much time for it.
It's also implied that Ramona is kind of a loser too that runs away from her problems and waits for someone to fix them for her, hence making Scott deal with her "seven evil exes" instead of confronting them herself and making up with them.
MIT is the de-facto license that says "Do what you want with the software, just give me credit. Also, I don't owe you anything".
It lets people do basically anything with it but protects you from:
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People who would steal your project and claim they were the original creators (your name and copyright info is filled in the license which they have to include and mention)
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Any sort of liability or warranty - people can't blame you for any damage done by your software
The project is for making unofficial drivers for Apple's chips, which very few people are trying to do. Without Asahi, you can't run Linux on Macbooks.
I remember so much pessimism last year that people's complaints will change nothing and that almost every Unity dev is too deep and won't be able to switch engines.
Well, guess what, so many people did switch and Unity did feel the hurt. The community really did take action.
Everyone's going to (rightfully) dunk on Unity but I think this is a great move and it's nice that the engine isn't going away. Competition is always good, and I'm happy for the devs that did stick with the engine. Lots of studios celebrating on social media with a sigh of relief. I still think Godot is going to eat Unity's lunch the next few years so they better step it up.
Compiling to bash seems awesome, but on the other hand I don't think anyone other than the person who wrote it in amber will run a bash file that looks like machine-generated gibberish on their machine.
This really sucks, he was doing a great job as a core contributor. I'm not going to speculate on the why since it looks like internal drama between him and the team, but what shocks me is how sudden he left. He just finished and merged a big PR to rework the project manager UI a day before this tweet.
Edit: The Godot Foundation just released a statement
It is true that the Foundation has parted ways with Yuri. Please respect that we as an organization will not go into further detail, we value protecting any former contractor’s privacy over public demands.
However, due to the rampant speculations out there we see the need to emphasize: This situation has nothing to do with Yuri being of Russian descent (a country he has not resided in since before our contracts). We always have and will continue to condemn personal attacks, on Yuri as well as anyone else we are working with.
Lastly, Yuri was one of many valuable contributors to the project, his absence will be felt. The core team is working hard to ensure that we can continue working efficiently.
Just for fun, it's more of a toy. That said, the source code is available so someone could probably extend it to something a little more serious.
The servers can't even seem to keep up

As far as I know Unreal's source code is available but the licensing isn't, so the company still owns it and can still charge you for using it.
Web development feels like it's stuck in the early 2000's. I've ranted a lot about it over the years but I just don't know how everyone is okay with it. I'm sure tons of people will disagree.
HTML is bad. The language itself feels unintuitive and is clunky compared to modern markdown languages, and let's be honest, your webpage just consists of nested <div> tags.
CSS is bad. Who knew styling can be so unintuitive and unmanageable? Maybe it made sense 25 years ago, but now it's just terrible. It's very clunkily integrated with HTML too in my opinion. Styling and markdown should be one easier to use language where 50% of it isn't deprecated.
Javascript has been memed to death so I won't even go there. Typescript is OK I suppose.
And now for my hottest take: ~10+ years ago I saw web building tools like Wix and I completely expected web development to head in the direction using a GUI to create, style, and script from one interface, even allowing you to create and see dynamic content instantly. I've seen competitors and waited for "the big one" that's actually free and open source and good enough to be used professionally. It never happened. Web dev has just gone backwards and stuck in its old ways, now it's a bloated mess that takes way more time than it deserves.
The Godot engine is actually a pretty good option for creating GUI apps and it's exactly what I envisioned web dev should've been this past decade. One language, intuitive interface, simple theming and easy rapid development... Shame it never happened.
Man what, the PSP was the most advanced handheld of its time. The DS had a worse screen and was much weaker but got away with it because games were really simple visually. PSP games look great.