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cross-posted from: https://beehaw.org/post/28095114

Vapor World: Over The Mind is a Soulslike Metroidvania with an evocative, painterly art style reminiscent of Lies of P and the narrative platformers of Playdead. According to Korean studio Alive Inc, the game had 100,000 wishlists just before its early access launch on August 19, mostly on the strength of a demo available since January 2025.

But what should have been a triumphant early access launch went pear shaped very quickly. At launch, few talked about the quite distinctive worldbuilding or the parry-heavy combat. Instead, all focus was trained entirely on something absent from the popular demo: very obvious AI use.

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[-] TheTechnician27@lemmy.world 85 points 1 month ago* (last edited 1 month ago)

"The truth is, we spent a long time trying to tell this game's story with cutscenes made entirely by our own hands," the statement goes on. "The results were devastating every time. We came to believe we could not properly deliver this game's complex, difficult narrative that way, and that is why we turned to AI. But if that choice hurt your experience, the fault is not in the tool. It is in our own shortcomings."

Man, if this is true – that they agonized over the cutscenes but decided they couldn't and that AI would be better* – then I feel legitimately bad for them.

I went in assuming it was strictly a lazy "ah, fuck it" kind of thing, but even though this still wouldn't be acceptable, it seems like this team really is hard-working, cared about the final product, and actually did think AI could deliver a good experience. Deluded, but that seems like part of a larger culture of delusion in SK.*

* Notably, the article remarks on how sentiment around AI in South Korea is vastly more positive than e.g. the US.

[-] OrganicMustard@lemmy.world 73 points 1 month ago

That's basically a statement for the press to try to minimize damage. He even said they had the cut scenes done and later replaced them with AI. Bullshit.

Unless AI takes one more leap and reaches a point where no one can tell the difference, what I believed was still closer to an ideal than a reality.

They are mad they got caught and it's the AIs fault for not being good enough to hide it.

[-] TheTechnician27@lemmy.world 11 points 1 month ago* (last edited 1 month ago)

it's the AIs fault for not being good enough to hide it.

"if that choice hurt your experience, the fault is not in the tool. It is in our own shortcomings."

The director literally outright says it's their fault for using the tool.

And what do you mean "got caught"? It's very obvious. They mistakenly thought most audiences would enjoy it, not that audiences wouldn't notice. Which makes sense given the overwhelming difference in the perception of AI between SK and the West. He even outright says he expected people to notice: "I expected some of you would be disappointed by our use of AI. I did not expect it to become this big."

[-] cantstopthesignal@sh.itjust.works 28 points 1 month ago

The very first thing you need to become an artist is a sense of taste. Everything builds from that. If in his judgment he thought that art looked good enough then what does that say about him as an artist.

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[-] EggInDisguise@lemmy.blahaj.zone 43 points 1 month ago

I'd rather see the "bad" things than Ai.

Honestly if the rest of the game is good, I would rather have some napkin sketches, or a computer based paint software.

[-] TheTechnician27@lemmy.world 21 points 1 month ago* (last edited 1 month ago)

I'm 100% with you. Bad art with genuine effort put into it has a charm of its own. I understand the team's mistake, but it's still a mistake.

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[-] MolochHorridus@piefed.social 17 points 1 month ago* (last edited 1 month ago)

Why not hire people or another firm to do the cutscenes then. You know, professionals who have learned and perfected their craft. Professionals you don’t have.

Backslash shouldn’t have been a surprise.

[-] AlteredEgo@lemmy.ml 2 points 1 month ago

Money. Capitalists have it. Developers need it.

How do you not understand this. You and 14 other people.

"Oh just spend a million more on this and delay the release!"

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[-] Amnesigenic@lemmy.ml 15 points 1 month ago

It's bullshit, they experienced zero agony, they skipped from trying it themselves straight to AI without bothering to just pay real artists because they're cheap.

[-] Eggyhead@lemmy.world 10 points 1 month ago* (last edited 1 month ago)

Still seems like a cop-out.

If they had intended to do it manually in the first place, I don’t see why they couldn’t just use AI to help generate a number of rough outlines to help conceptualize a solid template that satisfied their needs before investing their time into it.

[-] willington@lemmy.dbzer0.com 3 points 1 month ago* (last edited 1 month ago)

AI could maybe help stress test the game before the final release. If AI were used like that, the game itself would likely not be considered slopified.

The dirty data centers, the RAM chip grab, the widening divide between the haves and the have nots being exacerbated by the billionaire AI ownership, these problems have to be addressed before I can even consider the other issues. AI as tech is usable, but as a socioeconomic phenomenon it is hugely problematic.

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[-] WhyJiffie@sh.itjust.works 6 points 1 month ago

Man, if this is true – that they agonized over the cutscenes but decided they couldn't and that AI would be better* – then I feel legitimately bad for them.

even then, you use the AI output as inspiration, not as the end product..

[-] DupaCycki@lemmy.world 4 points 1 month ago

Interesting context, but that statement sounds so fucking stupid.

"Welp, we tried so hard, but just couldn't portray our art in the best possible way. So naturally, we turned to the soulless machine that fails at generating anything resembling art even if you tell it to do a 1:1 copy of a real art piece."

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[-] k0e3@lemmy.ca 4 points 1 month ago

How could AI possibly tell a complex story better than a human could? It sounds like bullshit.

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[-] qarbone@lemmy.world 3 points 1 month ago

I was thinking the same but I have so many questions (that I don't care enough to research).

How big is their team? Could they not find any competent artists? Could they not afford any competent artists? Could they not afford to upskill any of their current team, like getting them lessons in whatever was relevant?

It seems like they were just shallow and wanted a "classically" pretty product right now. And that doesn't engender much sympathy.

[-] TheTechnician27@lemmy.world 4 points 1 month ago* (last edited 1 month ago)

How big is their team?

If a few paragraphs of reading into the article we're supposed to be discussing is too much, I'm not sure why you're here trying to discuss it.

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[-] CheesyFox@lemmy.sdf.org 1 points 1 month ago

It's almost as if neither "ai can do everything for me" nor the ai witch hunting are healthy approaches, but, as always, people keep polarizing themselves to hate on the opposite tribe.

I'm so fucking tired of this bullshit...

[-] username@piefed.zip 4 points 1 month ago

The pendulum has only just started to swing. Homeostasis will take time.

[-] brucethemoose@lemmy.world 9 points 1 month ago* (last edited 1 month ago)

Unfortunately it may be politicized beyond recovery, at least in the US with the trajectory of things.

Its going to be associated with the corporations doing awful things with it, and thats going to blot out the sun.

[-] Fawkes@lemmy.zip 3 points 1 month ago

Yyyyyyyyup. Even attempts at honest discussion get polarized. "If you use AI(LLMs) you're an unethical AI-Bro!"

Oh... I didn't realize that my self-hosted open source small model trained on Wikipedia and Stack Exchange was unethical. Thank you for showing me the error of my ways.

[-] e8d79@discuss.tchncs.de 6 points 1 month ago* (last edited 1 month ago)

Yes, you are acting unethical. Your self-hosted model is neither open nor was it trained with consent. Using them is just as unethical as using the models from OpenAI.

[-] Kissaki@feddit.org 7 points 1 month ago

CC BY-SA gives freedom of use. Why do you think additional consent would be necessary? Or do you mean that because the restricting conditions are not met, additional consent would be necessary?

Given the form of transformation, Share-Alike is certainly difficult to meet, if not impossible. Is that what you referred to with "is not open"? Or do you mean something else?

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[-] brucethemoose@lemmy.world 6 points 1 month ago* (last edited 1 month ago)

Some models do use open datasets and largely reproducible training, with the Nvidia Nemotron series being the highest profile example. You are right that many are opaque about training data, though, and this is not okay.

Using them is just as unethical as using the models from OpenAI.

And I vehemently disagree with this.

OpenAI is a different order of magnitude of moral depravity. Thats like saying using Lemmy is just as bad as using Facebook or Palantir.

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[-] Holytimes@sh.itjust.works 2 points 1 month ago

The logical fallacy of extremes will never not be one of the biggest issues with humanity

[-] CheesyFox@lemmy.sdf.org 1 points 1 month ago

un-fucking-fortunately. That's twice as infuriating when you consider the fact that this isn't even a hard fallacy to avoid.

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[-] Malyca@lemmy.zip 1 points 1 month ago

Lesson learned

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this post was submitted on 25 Aug 2026
386 points (98.0% liked)

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