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this post was submitted on 13 Sep 2026
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That matches what we found too, and it's the honest answer to the "is 20 followable" question: it wasn't followable until we fixed player identification specifically. Three real bugs were behind it: the camera used to snap hard on every elimination instead of easing, which made it hard to track anything; there was no way to find your own fighter once it left the frame, so you'd lose track and never get back on it; and fighters were pinned into a thin strip at the bottom of the screen at 20-fighter zoom, so everyone read smaller than they needed to. We shipped smooth camera damping, an edge-clamped pointer that points at your fighter when they're off-screen, and a framing fix that got fighters back to a third bigger on-screen. Twenty is still the intended chaos, we don't want to shrink the number to solve this. Readability at that count is still the thing we're most unsure about, not distribution or player count itself - we're not there yet, just closer than we were. It's now actually playable right on the itch.io page (no download), so worth trying again if you bounced off it before - genuinely curious whether it still feels hard to track yourself.