594
top 50 comments
sorted by: hot top new old
[-] rescue_toaster@lemmy.zip 92 points 9 months ago

Top one is incorrect. Z needs to point outwards.

[-] AllYourSmurf@lemmy.world 65 points 9 months ago

There are three kinds of people…

[-] pennomi@lemmy.world 132 points 9 months ago
[-] lime@feddit.nu 28 points 9 months ago

unreal georg is an anomaly and should not be counted

load more comments (1 replies)
[-] cepelinas@sopuli.xyz 16 points 9 months ago

Z up all the way because my 3d printer but why is Minecraft y-up D:

load more comments (2 replies)
load more comments (20 replies)
[-] saltesc@lemmy.world 16 points 9 months ago* (last edited 9 months ago)

I know Z as upward. X and Y were always on the base plane representing length and width. Z comes in being all like, "Now we're being 3D!"

So wherever the "floor" is, represented with gridlines, boundary, canvas, etc. that's where they live. That is Flatland where there is no up or down. It is 2D where most of my work is. If you try tell me Y is Z, I'd ask "wtf is a Z?"

load more comments (7 replies)
load more comments (1 replies)
[-] Teepo@sh.itjust.works 40 points 9 months ago

The top one is wrong because it violates the right hand rule.

[-] cmhe@lemmy.world 9 points 9 months ago

Z should be inverted in the top picture.

load more comments (2 replies)
[-] NigelFrobisher@aussie.zone 8 points 9 months ago

What about the left hand rule?

load more comments (2 replies)
[-] etuomaala@sopuli.xyz 38 points 9 months ago

I legit had no idea anybody actually used the upper system until now. I had to read the comments just to see whether the upper system was just some sort of joke. I am horrified.

[-] drcobaltjedi@programming.dev 22 points 9 months ago* (last edited 9 months ago)

It depends on how you view 2D->3D.

If you're thinking of a side scroller like the original Super Mario, Y is up/down and X is left/right making the new dimention Z being forward/backward.

However if you think of 2D space like the first LoZ, then Y is North/South and X is East/West making Z up/down

load more comments (1 replies)
[-] ChairmanMeow@programming.dev 15 points 9 months ago

Almost the entirety of computer graphics uses the z coordinate for depth afaik.

Even Minecraft does it.

load more comments (1 replies)
load more comments (3 replies)
[-] mr_account@lemmy.world 32 points 9 months ago

One of my friends and I used to always have this debate because of our different backgrounds. I got used to +Y being up because of doing physics for several years and seeing side-on diagrams that needed to account for gravity. My friend has a background in geology, so he's used to top-down surveying maps where +Z is up. It all depends on your perspective.

But my way is right. We need to have standards, people.

[-] JigglySackles@lemmy.world 32 points 9 months ago

Z is elevation. Any real world application, z goes up down. 3D applications SHOULD use it for elevation. I despise that many do not. It's so fucking confusing. 2D, sure y go brrr. But once that 3rd dimension is added, y needs to take several seats and quit trying to take on dimensions it doesn't have any right to.

load more comments (10 replies)
[-] Bazell@lemmy.zip 31 points 9 months ago
[-] tetris11@feddit.uk 12 points 9 months ago

damn Australians

load more comments (1 replies)
[-] RememberTheApollo_@lemmy.world 26 points 9 months ago

Thanks to 3D printing Z is firmly “up” in my brain even if the modeler I use does it differently.

[-] driving_crooner@lemmy.eco.br 16 points 9 months ago

If 2d, Y up, if 3d Z up.

I always tough as inputs down, answer up. And usually, x is the variable y the result, or xy the variables and z the result

load more comments (1 replies)
[-] Tattorack@lemmy.world 23 points 9 months ago

Yeah... As a Blender 3D artist, Z axis has been baked into my brain as the up/down axis.

load more comments (4 replies)
[-] loie@lemmy.world 21 points 9 months ago

In my brain Z is Up, Z is Height. In my job I have to deal with both all the time which is quite annoying.

load more comments (1 replies)
[-] simbico@lemmy.zip 20 points 9 months ago

In 2D Y is up, in 3D Z is up.
X is always red🤷‍♂️

[-] WhiskyTangoFoxtrot@lemmy.world 12 points 9 months ago

On Nintendo X is up. On Xbox X is left. On Playstation X is down.

load more comments (1 replies)
[-] 4am@lemmy.zip 11 points 9 months ago

I’m from a computer graphics background.

Y is down. z is depth. Fight me.

[-] simbico@lemmy.zip 11 points 9 months ago

You're on, just send the coords!

load more comments (1 replies)
[-] L0rdMathias@sh.itjust.works 19 points 9 months ago

Z is always depth. Both are correct but define different perspectives. Top is looking across the landscape from an arbitrary floating perspective, bottom is looking down with anchored mapping to the surface.

load more comments (5 replies)
[-] olafurp@lemmy.world 18 points 9 months ago

In a 2D game Y is up. Going from 2D to 3D would make sense to add another dimension forward to account for depth.

However if you start with a map of a 3D surface then North is Y and East is X you'd add Z to account for elevation like everybody making maps would.

I guess it depends on how you look at it.

load more comments (3 replies)
[-] KSPAtlas@sopuli.xyz 15 points 9 months ago

y-up ftw

It's easier when writing 3d renderers cause the x and y coordinates of the 3d points eventually become the x and y coordinates of the 2d points on screen and it's easier to keep track of

load more comments (3 replies)
[-] Wirlocke@lemmy.blahaj.zone 14 points 9 months ago

X is up, there now no one is happy.

load more comments (1 replies)
[-] mvirts@lemmy.world 14 points 9 months ago

Don't forget the handedness of each coordinate system!

[-] KingGimpicus@sh.itjust.works 13 points 9 months ago

The second fellow is a machinist, like me.

load more comments (2 replies)
[-] Redex68@lemmy.world 13 points 9 months ago

I'll leave this here for context (bottom right is the only sane one)

load more comments (1 replies)
[-] PearOfJudes@lemmy.ml 11 points 9 months ago
[-] khepri@lemmy.world 11 points 9 months ago

Z is depth, full stop, and I have my fists raised, Queensbury-style, to anyone who contends otherwise.

load more comments (1 replies)
[-] BallShapedMan@lemmy.world 10 points 9 months ago

My son and I have had this very argument. I think the top one is right as he thinks it's the bottom one. I have a coding background and he has a 3D printing background. I figure that's why we're different but I know nothing about 3D printing beyond the cool stuff I see on the Internet and things he's printed for me.

[-] ccunning@lemmy.world 10 points 9 months ago

I have a looking-at-the-chalkboard-in-highschool background which I’m pretty sure defines my perspective(heh).

load more comments (6 replies)
[-] socsa@piefed.social 10 points 9 months ago

<i,j,k> vector master race.

[-] t0fr@lemmy.ca 10 points 9 months ago

There are clearly more than two. In the top image that z-axis is pointing in the wrong direction.

load more comments (5 replies)
[-] dondelelcaro@lemmy.world 9 points 9 months ago

Unless you're into magnetic resonance and use rotating frames: rotating frames in magenetic resonance

[-] mad_lentil@lemmy.ca 9 points 9 months ago

Above and below the page/plane is the z-axis.

But some people "hold" the page up in front of them, or down on the table.

load more comments (1 replies)
[-] Brosplosion@lemmy.zip 9 points 9 months ago* (last edited 9 months ago)

Neither of these are right. X is forward, Y is to the right and Z is down.

Source: https://iansguides.com/tutorials/aircraft-coordinate-system-and-anatomy/

[-] kn0wmad1c@programming.dev 9 points 9 months ago

I'm the bottom person. X and Y need to be on the same plane.

[-] jacksilver@lemmy.world 9 points 9 months ago

Technically, regardless of dimensions, x and y always make/share a plane.

But I agree with you, I always imagine Z as jutting out from the plane x and y make.

load more comments (1 replies)
load more comments (1 replies)
[-] Postmortal_Pop@lemmy.world 8 points 9 months ago

I hate this so much in the 3d printing world. I want it to graph from the angle I'm watching it, not from the angle the nozzle is.

[-] hOrni@lemmy.world 8 points 9 months ago

I've never heard of Y pointing up. Z is always up. Unless you're talking about lathes, where Z points to the right and X points up. Whoever came up with that, I hope his frying in hell.

load more comments (3 replies)
[-] Spacehooks@reddthat.com 8 points 9 months ago

Weird didn't everyone learn XY on paper on a desk first? All they did was add z axis to that original concept for elevation which gives us the bottom image.

Top image is like if I held paper straight parallel to my face.

[-] homura1650@lemmy.world 10 points 9 months ago

When working in 2 dimensions with gravity, it is common to treat Y as up. E.g, 2d video games, physics problems, computer screens.

load more comments (8 replies)

I am the latter, because if I draw a X-Y plane and lay it on the ground, it aligns with that XYZ reference frame.

load more comments
view more: next ›
this post was submitted on 01 Dec 2025
594 points (98.4% liked)

memes

22555 readers
2565 users here now

Community rules

1. Be civilNo trolling, bigotry or other insulting / annoying behaviour

2. No politicsThis is non-politics community. For political memes please go to !politicalmemes@lemmy.world

3. No recent repostsCheck for reposts when posting a meme, you can only repost after 1 month

4. No botsNo bots without the express approval of the mods or the admins

5. No Spam/Ads/AI SlopNo advertisements or spam. This is an instance rule and the only way to live. We also consider AI slop to be spam in this community and is subject to removal.

A collection of some classic Lemmy memes for your enjoyment

Sister communities

founded 3 years ago
MODERATORS