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cross-posted from: https://beehaw.org/post/28095114

Vapor World: Over The Mind is a Soulslike Metroidvania with an evocative, painterly art style reminiscent of Lies of P and the narrative platformers of Playdead. According to Korean studio Alive Inc, the game had 100,000 wishlists just before its early access launch on August 19, mostly on the strength of a demo available since January 2025.

But what should have been a triumphant early access launch went pear shaped very quickly. At launch, few talked about the quite distinctive worldbuilding or the parry-heavy combat. Instead, all focus was trained entirely on something absent from the popular demo: very obvious AI use.

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[-] Gust@piefed.social 112 points 1 day ago

Stupid games, stupid prizes. I'm really glad the gaming community at large is presenting a resounding "fuck off" to sloperators and their plagiarism machines trying to steal the work of actual creatives. It's disgusting, and should be met with sharp rebuke

[-] Eggyhead@lemmy.world 23 points 1 day ago

There was enough slop out there in the gaming world before AI stole center stage. And yet there are so many games getting released every day that it’s genuinely difficult for new developers to get noticed. Tried+true studios are hitting diminishing returns. Gamers have a cornucopia of options old and new, and can afford to say no in this market much more easily than in most other markets.

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[-] nullspace@lemmy.world 17 points 1 day ago

Soulslop, if you will.

[-] TheTechnician27@lemmy.world 86 points 2 days ago* (last edited 2 days ago)

"The truth is, we spent a long time trying to tell this game's story with cutscenes made entirely by our own hands," the statement goes on. "The results were devastating every time. We came to believe we could not properly deliver this game's complex, difficult narrative that way, and that is why we turned to AI. But if that choice hurt your experience, the fault is not in the tool. It is in our own shortcomings."

Man, if this is true – that they agonized over the cutscenes but decided they couldn't and that AI would be better* – then I feel legitimately bad for them.

I went in assuming it was strictly a lazy "ah, fuck it" kind of thing, but even though this still wouldn't be acceptable, it seems like this team really is hard-working, cared about the final product, and actually did think AI could deliver a good experience. Deluded, but that seems like part of a larger culture of delusion in SK.*

* Notably, the article remarks on how sentiment around AI in South Korea is vastly more positive than e.g. the US.

[-] DupaCycki@lemmy.world 3 points 21 hours ago

Interesting context, but that statement sounds so fucking stupid.

"Welp, we tried so hard, but just couldn't portray our art in the best possible way. So naturally, we turned to the soulless machine that fails at generating anything resembling art even if you tell it to do a 1:1 copy of a real art piece."

[-] zarkanian@sh.itjust.works 1 points 17 hours ago

LLMs can make stuff resembling art. I'm not interested in it, though, because a human didn't make it. What makes art art, what makes it interesting, is artists.

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[-] qarbone@lemmy.world 3 points 23 hours ago

I was thinking the same but I have so many questions (that I don't care enough to research).

How big is their team? Could they not find any competent artists? Could they not afford any competent artists? Could they not afford to upskill any of their current team, like getting them lessons in whatever was relevant?

It seems like they were just shallow and wanted a "classically" pretty product right now. And that doesn't engender much sympathy.

[-] TheTechnician27@lemmy.world 4 points 23 hours ago* (last edited 23 hours ago)

How big is their team?

If a few paragraphs of reading into the article we're supposed to be discussing is too much, I'm not sure why you're here trying to discuss it.

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[-] OrganicMustard@lemmy.world 72 points 1 day ago

That's basically a statement for the press to try to minimize damage. He even said they had the cut scenes done and later replaced them with AI. Bullshit.

Unless AI takes one more leap and reaches a point where no one can tell the difference, what I believed was still closer to an ideal than a reality.

They are mad they got caught and it's the AIs fault for not being good enough to hide it.

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[-] EggInDisguise@lemmy.blahaj.zone 42 points 1 day ago

I'd rather see the "bad" things than Ai.

Honestly if the rest of the game is good, I would rather have some napkin sketches, or a computer based paint software.

[-] Zexks@lemmy.world 2 points 21 hours ago

No you wouldnt. 4 decades of whining and bitching by gamers have proved that. There is no winning with this lot.

[-] TheTechnician27@lemmy.world 21 points 1 day ago* (last edited 1 day ago)

I'm 100% with you. Bad art with genuine effort put into it has a charm of its own. I understand the team's mistake, but it's still a mistake.

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[-] Eggyhead@lemmy.world 10 points 1 day ago* (last edited 1 day ago)

Still seems like a cop-out.

If they had intended to do it manually in the first place, I don’t see why they couldn’t just use AI to help generate a number of rough outlines to help conceptualize a solid template that satisfied their needs before investing their time into it.

[-] willington@lemmy.dbzer0.com 3 points 1 day ago* (last edited 1 day ago)

AI could maybe help stress test the game before the final release. If AI were used like that, the game itself would likely not be considered slopified.

The dirty data centers, the RAM chip grab, the widening divide between the haves and the have nots being exacerbated by the billionaire AI ownership, these problems have to be addressed before I can even consider the other issues. AI as tech is usable, but as a socioeconomic phenomenon it is hugely problematic.

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[-] MolochHorridus@piefed.social 16 points 1 day ago* (last edited 1 day ago)

Why not hire people or another firm to do the cutscenes then. You know, professionals who have learned and perfected their craft. Professionals you don’t have.

Backslash shouldn’t have been a surprise.

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[-] Amnesigenic@lemmy.ml 14 points 1 day ago

It's bullshit, they experienced zero agony, they skipped from trying it themselves straight to AI without bothering to just pay real artists because they're cheap.

[-] WhyJiffie@sh.itjust.works 5 points 1 day ago

Man, if this is true – that they agonized over the cutscenes but decided they couldn't and that AI would be better* – then I feel legitimately bad for them.

even then, you use the AI output as inspiration, not as the end product..

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[-] esc@piefed.social 29 points 1 day ago* (last edited 1 day ago)
[-] iocase@lemmy.zip 13 points 1 day ago

Hmmm... Yeah, I'm not sure about all of this slop yet 🤔

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[-] djdarren@piefed.social 34 points 1 day ago

a Soulslike Metroidvania

Is this the gaming equivalent of increasingly niche music genres?

[-] UnityDevice@lemmy.zip 4 points 1 day ago* (last edited 1 day ago)

In my experience if a metroidvania game is described as soulslike it means it will have time wasting mechanics like corpse runs, and the spawn points will be placed in awkward locations. Mostly inspired by hollow knight.

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[-] Feyd@programming.dev 62 points 1 day ago

It just means they liked hollow Knight

[-] YiddishMcSquidish@lemmy.today 5 points 1 day ago

Souls is already kind of like a Metroidvania. Like some areas are much easier with certain things, if not downright required.

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this post was submitted on 25 Aug 2026
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