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[-] Klear@piefed.world 32 points 6 days ago

Milling is called that because of the card Millstone, with flavour text:

More than one mage has been driven insane by the sound of the millstone relentlessly grinding away.

Turning the opponent terminally dumb has always been what milling is about.

[-] gastroglizzy@piefed.social 41 points 6 days ago

Another fact I love is that Magic: The Gathering's implementation of its stack mechanic is identical to the computer science structure. Whenever I'm explaining stack vs queue to someone, it helps if they're familiar with Magic because they're already familiar with one concept, they just aren't aware of it.

[-] kittenz@lemmy.blahaj.zone 21 points 6 days ago

Wasn’t the game proved to be Turing complete

[-] PattyMcB@lemmy.world 23 points 6 days ago

Yep. There is a combination of cards that will stimulate a Turing machine.

[-] ArmoredThirteen@lemmy.zip 13 points 6 days ago

Wonder what else they're capable of stimulating, asking for a friend

[-] PattyMcB@lemmy.world 7 points 5 days ago

Autocorrect, apparently.

[-] Tollana1234567@lemmy.today 4 points 6 days ago

kiki jiki. the mirror breaker, provides several infinite combos.

[-] Tollana1234567@lemmy.today 1 points 6 days ago* (last edited 6 days ago)

they do have cards call "instants" and activated ability that isnt played a sorcery so pratically the same.

[-] Postmortal_Pop@lemmy.world 37 points 6 days ago

I've been running the same deck for 12 years now with various twists and turns in the build. Imagine you're standing in an empty warehouse and I paint a big red X under you before tediously assembling the worlds most complicated mousetrap filling every square inch of the space. For the first half you're amused because it's so precarious it couldn't possibly work but then you're confused because it just keeps going and getting weirder. Finally you attempt to parse out what thus thing actually does and before you get to the 8th moving part you die of an aneurysm as you realize I've just been building Inexplicable rule interactions to simulate a first person view of unmedicated ADHD.

[-] SkyezOpen@lemmy.world 14 points 6 days ago

If I have to remember how layers work I scoop on principle. Same with banding.

[-] JcbAzPx@lemmy.world 2 points 4 days ago

Banding is easy. People just didn't like it because a measly 1/1 could stop Timmy's giant trampling green creature.

[-] Postmortal_Pop@lemmy.world 4 points 5 days ago

If you sac a myr retriever to krark clan ironworks in order to pay for something you're casting then myr retriever is already in the graveyard when myr retriever's trigger goes on the stack allowing it to retrieve itself. This is because the sac effect of ironworks is a mana ability and thus moves the creature you sac outside of the stack itself.

[-] Draegur@lemmy.zip 27 points 6 days ago* (last edited 6 days ago)

poor girl got her deck milled hard right in the middle of her train of thought and we never got that essay...

[-] Bonsoir@lemmy.ca 23 points 6 days ago* (last edited 6 days ago)

The graveyard can be seen both as a literal cemetery for creatures and as a a pile of forgotten memories. I think cards that exile the opponents libraries are closer to bimbofication, as the knowledge is then forever lost, rather than becoming memories of the past.
Of course there are fewer cards that can mass exile opponent's libraries, so it's a bit tricky to do in a real game. In bracket 2-3, I like Maralen, Fae Ascendent as a clone deck to mill into exile the opponents, especially when playing against green decks.

[-] rainwall@piefed.social 13 points 6 days ago* (last edited 6 days ago)

Modern magic is wacky sometimes, because exile means "gone for good," except for dozens of exceptions in odd and wacky places. There are entire commander decks built on doing fucky things with cards that are "forever lost."

This seems to be the case for most effects in MTG these days. They all mean what they say, except....

[-] Postmortal_Pop@lemmy.world 11 points 6 days ago

That's kind of been the standard for the history of the game though. One of the first things I teach a new player is that every rule is followed by a footnote that reads "unless a card says otherwise."

Exile has always been the "don't touch me til you do the thing" area.

[-] JcbAzPx@lemmy.world 2 points 4 days ago

Exile used to be removed from the game. That's why the wishes were briefly able to grab them. Now it is just another zone within the game.

[-] Postmortal_Pop@lemmy.world 2 points 4 days ago

My Burning Wish is that wishes would get an errata to fetch exiled cards so that they'd be relevant in literally anything other than table top magic, especially for commander. I can't imagine any situation in which that would be more broken than the myriad of existing things.

[-] SkyezOpen@lemmy.world 6 points 6 days ago* (last edited 6 days ago)

Gets real wild when you have to have several separate exile zones to keep track of certain effects. "This stuff I can cast at any time due to my commander's effect, this stuff I can cast while this card is on the field, this stuff I can cast until end of turn, this stuff is just regular old exiled, and this one is suspended. I think I have a deck that does all of that too.

[-] Tollana1234567@lemmy.today 1 points 6 days ago

i stopped playing before commander thing came out, is better than the normal way.

[-] Tollana1234567@lemmy.today 2 points 6 days ago

its all counters, and fast plays. i seen some recent cards on and off, alot of them seems to play on "exile x amount of cards you can play this without paying its cost"

[-] Amir@lemmy.ml 1 points 5 days ago* (last edited 5 days ago)

There's barely any cards that get something back after it's been regularly exiled by shit like Path to Exile

[-] Bonsoir@lemmy.ca 1 points 5 days ago

It's all about intent. Unless your opponent has Squee, the Immortal, Riftsweeper or Pull from Eternity in their deck (and no one does), when you exile their cards, if it's not to play them with an Etali-like effect, they are gone for good.

[-] CallMeButtLove@lemmy.world 1 points 6 days ago

I thought I knew what bimbofication meant but based on how it's used in the meme and your comment I apparently do not. Can you please explain?

[-] Bonsoir@lemmy.ca 1 points 5 days ago

As far as I understand, a bimbo is commonly a person that is superficial and put a lot of effort in an exaggeratedly hyperfeminine appearance, and people into bimbofication will sometimes want to be (or to look) dumbed-down to fit that persona, and I think this is what this post is referring to.
The difference between graveyard and exile in this context is that graveyard for non-creature spells is like a pile of old memories that you keep and can still access, while the exile is like becoming non-existent or out of reach.
Now that I look into it, though, I feel like the mill cards flavor is pretty fitting for the theme. Besides the mill and grind cards, it's a lot of stuff that plays with your head, like "Mesmeric Orb", "Mindcrank", "Mindskinner", "Fractured Sanity", "Memory Erosion", etc. While the cards that exile stuff from opponents libraries are less focused besides a few Faeries.

[-] ianhclark510@lemmy.blahaj.zone 1 points 4 days ago

And as well all know, self mill is the strongest mill

this post was submitted on 22 Sep 2026
292 points (99.3% liked)

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