The Tribe folks have been very good to me. Great group of people.

It also helps me get practice on gear I can't afford, but encounter at shows.

Just a heads up, Mint is an Ubuntu system with their customization.

I like the Cinnamon edition, personally. I have a laptop running it, and it's been a very smooth experience.

[-] Dettweiler42@lemmy.dbzer0.com 24 points 2 days ago

I suspect the case is also used for another model that does have a microphone.

[-] Dettweiler42@lemmy.dbzer0.com 4 points 4 days ago* (last edited 2 days ago)

I've been playing:
Hotdogs, Horseshoes, and Handgrenades (looking forward to 2 coming)
Elite: Dangerous
DCS World
Derail Valley
Pavlov
Contractors (Battlefront mod FTW)
Beat Saber
MechWarrior 5 (modded)
Phasmophobia
Tribe XR (sometimes in conjunction with VRChat)
War Thunder
Assetto Corsa
Project Cars 2
SUPERHOT Pistol Whip
Waltz of the Wizard

Games I haven't played in a while, but I recommend:
Sprint Vector (I need people to race against)
GORN
Battle Zone Gold
Iron Wolf
Star Trek Bridge Crew
Boneworks (haven't tried Bonelab) Zero Caliber
Job Simulator
Blasters of the Universe
Star Wars Squadrons
Electronauts
Open Brush (replaced Tiltbrush)
Keep Talking and Nobody Explodes
Sairento
Raw Data
Gunheart
War Dust
Drunkn Bar Fight
Please Don't Touch Anything 3D
Hard Bullet
Blade and Sorcery
Budget Cuts 2

Games I am looking forward to getting VR support:
Nuclear Option
Iron Nest
Star Trucker (I hope)

Games I plan to play:
Skyrim VR (with QoL mods)
Fallout 4 VR (same)
Among Us VR Vermillion Vox Machinae
VTOL VR

[-] Dettweiler42@lemmy.dbzer0.com 6 points 4 days ago

My Steam library is about 400 games. ~30% of those are exclusively VR titles, 10-15% are pancake with VR support, and less than 5% are VR with desktop support.
The only shortage I see is AAA titles, which I could care less for.

[-] Dettweiler42@lemmy.dbzer0.com 5 points 5 days ago

I got almost exact clones of these my from kid's school this week. Whole school of talented people and they're resorting to slop.

All AI posters have that same sloppy, busy style that makes my eyes look past them and move on.
If they're trying to get people's attention, they need to know that AI banners and posters have a 40% loss in engagement compared to poorly designed, but human made posters.

[-] Dettweiler42@lemmy.dbzer0.com 15 points 5 days ago

I'm going to have a bit of a hot take, judging by the comments here. $1k is exactly what I expected when they made the announcement that it was in development, and it's what I put aside for it. Would it be nice if it cost less? Of course it would. However, $1K is what the Index cost, and I would consider the Frame to be a substantial upgrade as a solid, daily driver headset.

As an HTC Vive adopter, ordering an ergo kit sounds par for the course for VR. You usually don't need one unless you plan on playing for 4+ hours, so I expect the Frame will feel similar in that regard. Since I like flight sims, I plan to get the head strap or fabricate one.

As for people complaining "it only has one game", you clearly haven't been paying attention on Steam. There is a massive library of dedicated VR games, as well as a plethora of "pancake" games with VR support. Most games on the Meta store are also on Steam, as well.
My go-to games are Hotdogs, Horseshoes, and Handgrenades; Elite: Dangerous, DCS, Derail Valley, Pavlov, TribeXR, Beat Saber, Pistol Whip, SUPERHOT, Assetto Corsa, Battle Zone Gold, and a VR mod for MechWarrior 5. I'm planning to get some QoL mods for Skyrim VR and Fallout 4 VR and giving those a run.

[-] Dettweiler42@lemmy.dbzer0.com 5 points 5 days ago

As someone that has at least a hundred VR games on Steam, I don't understand what you're talking about.

I can't wait to hang up my Index and breach doors in H3VR with a wireless headset.

[-] Dettweiler42@lemmy.dbzer0.com 14 points 5 days ago

I had a bad habit of making "boredom noises" for years until someone pointed it out and I had to start working on it. Turns out the technical term is "verbal stimming" and it's definitely tied to either of those.

[-] Dettweiler42@lemmy.dbzer0.com 10 points 6 days ago

Hearing about it is one thing. Seeing someone put it to the test and showing the extent of the surveillance and data harvesting is another.

[-] Dettweiler42@lemmy.dbzer0.com 11 points 6 days ago

The lottery is just for the first wave of shipments. After that, it's a reservation queue. It also requires an account that's been active for some period of time, and has made purchases (to try to cut down on scalper accounts).

132
I like trains (lemmy.nz)
submitted 1 year ago* (last edited 1 year ago) by Dettweiler42@lemmy.dbzer0.com to c/satisfactory@lemmy.world

I have yet to actually beat the game, but this playthrough I decided on going with a central logistics hub and modular factories. All goods flow into and out of the hub. Blueprints for rail bridges have been essential, but modularizing the factories has really helped cut down on the complexity. Most primary manufacturing is done on site at the point of resources, and further manufacturing is being done near the hub. If I can take advantage of a resource while making higher tier goods, I will. I also have made sure to integrate a hypertube network into the rail bridges, which has really helped with getting around. I'll sometimes add "booster" sections in the runs to speed things up.

90
submitted 1 year ago* (last edited 1 year ago) by Dettweiler42@lemmy.dbzer0.com to c/games@lemmy.world

I am playing the "All The Mods 10" modpack on a server with some friends. After spending time making nice looking factories in Satisfactory, I'm attempting to walk the line between functional and aesthetically pleasing with this base. The main floor is the workshop and warehouse. The second floor is a living space, and the addition on the left is a library.

Inside, I try to keep things organized. There are a LOT of different items in ATM10, so organization is key. Thankfully, a lot of these chests can be upgraded to expand their storage capacity. The drawers are useful for massive stacks of single items.

This is where the beginning of the workshop area is at. I eventually had to expand to make room for more machines.

The main workshop area. The grids along the walls are electrical connections. The mess of pipes in the back is an automated ore processing area utilizing Mekanism. Put ores in one side, 4x the ingots come out of the other end. To hit the next tier for 6x and 8x ore multiplication, I'm going to need a lot of diamonds.

This is the main power area. Solar, geothermal, and wind energy are my main source of power. I also have a biofuel setup that converts excess crops and seeds into fuel, and then burns it for supplemental energy. Eventually, I will be able to take advantage of nuclear power, but my needs are nowhere near that point right now.

Windmills, and an overview of the base. Yay, jetpacks.

Back inside, second floor. My cozy kitchen. I currently have a good sushi making setup going. Depending on the ingredients, it can be very filling and offer some additional short-term effects (such as rapid healing, super sprint, and fire resistance).

Inside view of the library. I like to add daylighting wherever I can.

This was my starter shack, now converted into a shed. Inside is a small workspace, a little bit of storage, and access to the mineshaft. I couldn't get a decent picture since it's a little cramped, but just picture a stairway that appears to descend to the void (-64).

Also, one of my friends left the teleporter/sign. It's a convenient way to travel between our bases for when he wants to grab the occasional item, and for when I want to smother his front yard with fig trees.

This is a temporary workspace for getting started in Modern Industrialization. All of these machines are steam powered. Once I can electrify them, they will be getting moved inside. The coke oven is converting coal into coke, which is helping the blast furnace produce steel and a type of synthetic oil for producing rubber. It outputs creosote as a byproduct, which is converted into lubricant for some of the other machines. The large device on the left is a steam quarry, which is currently boring a hole past bedrock into the void to collect batches of various ores.

The back yard of the main house. Gotta have a grill space.

Fields of wheat, flax, coffee, carrots, cucumbers, wasabi, sesame, and soy. The lanes holding water also double as rice plots.

27
submitted 1 year ago* (last edited 1 year ago) by Dettweiler42@lemmy.dbzer0.com to c/linux@lemmy.ml

I recently installed Linux Mint Cinnamon on a laptop, and I'm having a two-sided issue. Web searches have yielded no solution. I'm also very new to Linux.

Problem 1: When alt-tabbing out of a fullscreen application (at this moment, Helldivers 2), the application will minimize, but I cannot restore it. It will appear for roughly half a second, and then re-minimize. I can hear the game still running in the background.

I have tried alt-tab, super+number, and right-click>restore. None seem to work.
I have tried disabling thumbnails for windows, no fix.
Disabling effects, no fix.

Problem 2: As a workaround for problem 1, I tried borderless fullscreen. It works, but there is a white, 1 px border around the screen. I have tried changing themes, no fix. Same thing with disabling effects. I do like the Mint-Y theme, but there's no longer an option to change window borders, from what I've researched. Again, trying a different theme didn't seem to get rid of the white border.

Please help.

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Dettweiler42

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