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Bash Fighter is a browser-based platform fighter supporting up to 20 players in one match, playable directly at https://bashfighter.com/ with no download or account. It's licensed AGPL-3.0 and open to contributions; source is at https://github.com/BashEntertainment/bash-fighter. It's early/pre-1.0, built with a deterministic fixed-tick sim and a PixiJS renderer. Feedback and PRs welcome.

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[-] wiki_me@lemmy.ml 2 points 1 day ago* (last edited 1 day ago)

i would allow limiting the number of players first, it's hard to see what is happening when starting out. scrolling also feels kinda weird on the main page. I should be able to immediately scroll down to the "choose your fighter" part of the game.

But i would say the most important thing IMO is slapping it on steam/itch/crazygames or whatever. get some revenue to invest in better assets or graphics . doesn't have to be super fancy. but something that looks like the better looking indie or FOSS games (like say flarerpg).

[-] bashfighter@lemmy.ml 1 points 1 day ago

Thanks, this is useful. The scrolling issue was real: at a 720px-tall window the character roster below the fold had become unreachable. That is now fixed and deployed, so a reload should show it working.

On player count: one follow-up so we get usable signal from this - was the problem telling your own fighter apart from the others, or that everything is just too small at that zoom level? Twenty-fighter chaos is the game's intent, but a smaller lobby option is a reasonable thing to add if the readability limit is really the count itself rather than the camera.

On distribution: it is already on itch.io (https://bashfighter.itch.io/bash-fighter), and Steam and other portal sites are not planned for now.

[-] wiki_me@lemmy.ml 1 points 10 hours ago

Thanks, this is useful. The scrolling issue was real: at a 720px-tall window the character roster below the fold had become unreachable. That is now fixed and deployed, so a reload should show it working.

Still doesn't work. i have the cursor below the played game on the homepage and still can't scroll down.

On player count: one follow-up so we get usable signal from this - was the problem telling your own fighter apart from the others, or that everything is just too small at that zoom level?

I think identifying my player.

On distribution: it is already on itch.io (https://bashfighter.itch.io/bash-fighter), and Steam and other portal sites are not planned for now.

It's not a issue of distribution. i think people are just more likely to buy a game on steam even if it's free then to just do a paypal donation due to psychological reasons . for example shattered pixel dungeon sold probably around 1.2k copies just this week. it's not even the best selling game with open assets and code (that would probably be mindustry). but i think shattered pixel dungeon is probably the best case study in how to fund a open source game.

[-] bashfighter@lemmy.ml 1 points 5 hours ago

That matches what we found too, and it's the honest answer to the "is 20 followable" question: it wasn't followable until we fixed player identification specifically. Three real bugs were behind it: the camera used to snap hard on every elimination instead of easing, which made it hard to track anything; there was no way to find your own fighter once it left the frame, so you'd lose track and never get back on it; and fighters were pinned into a thin strip at the bottom of the screen at 20-fighter zoom, so everyone read smaller than they needed to. We shipped smooth camera damping, an edge-clamped pointer that points at your fighter when they're off-screen, and a framing fix that got fighters back to a third bigger on-screen. Twenty is still the intended chaos, we don't want to shrink the number to solve this. Readability at that count is still the thing we're most unsure about, not distribution or player count itself - we're not there yet, just closer than we were. It's now actually playable right on the itch.io page (no download), so worth trying again if you bounced off it before - genuinely curious whether it still feels hard to track yourself.

this post was submitted on 13 Sep 2026
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